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Seven Knights Idle Adventure

Awakened Branze & Bransel - Troublemakers Branze & Bransel

Melee Type

Dark Knights

Unlock reward : 250Rubies icon- Seven Knights Idle Adventure

Hero Troublemakers Branze & Bransel portrait - Seven Knights Idle Adventure

Skills

Range : 35CD : 0Atk speed : 166

Deals damage equal to 125% of Attack to the target.

Range : 35CD : 0Atk speed : 149

Deals Critical Hit Damage equal to 750% of Attack to the target. Grants a Boys buff to allies for 2 sec upon a successful attack. Also grants the Madness buff to the caster for 2 sec.

Boys

Increases final Attack by 45%. Increases final Critical Hit Damage by 24%.

Madness

Increases the caster's following stats for each Melee unit in the team (up to 10 units). Increases final Attack, final Bonus Damage, Critical Hit Rate, and final Critical Hit Damage by 15%. This effect cannot be removed with Buff Removal.

Range : 120CD : 10Atk speed : 74

Grants the Berserk Frenzy buff to the caster for 10 sec, then deals damage equal to 4000% of Attack in a 4m wide and 25m long area in front of the caster. Inflicts the Black & White Joint Attack debuff for 10 sec upon a successful attack. Branze & Bransel obtain the Immortal buff for 10 sec, limited to 1 time, when Fallen.

Berserk Frenzy

Obtains a shield equal to 100% of the caster's Max HP. Immune to Crowd Control effects while the buff is active. This effect cannot be removed with Buff Removal.

Black & White Joint Attack

Decreases Critical Hit Rate by 36%. Decreases Reduction Rate by 36%.

Immortal

Doesn't fall during the duration of the buff.

Immortal

Doesn't fall during the duration of the buff.

Immortal

Doesn't fall during the duration of the buff.

Stats

Stats at level 1
StatsValueStatsValue
HP611824Attack89733
Defense40791Critical rate25.47%
Hit1121Critical factor150%
Dodge1121Attack speed166
Health regen17481Move speed50
Critical rate resist0%Lethal rate0%
Reduction rate0%Extra damage rate0%
Vital point rate0%Lethal factor150%
Extra damage factor150%Vital point factor130%

Twins born from a celestial Valkyrie and a demon. Branze, the older brother, has more demonic blood, and Bransel, the younger brother, has more Valkyrie blood. It is said that their parents were executed immediately after their birth for being in a forbidden relationship. As children, they were looked down on by the celestials because they were half-demon. Unable to bear this, Branze committed a terrible act and they were banished to the earthly land of Telus. They were taken in by the priest, Platin, and stayed at the temple, but when Telus was destroyed, they joined the Dark Knights with Platin. After learning that the person responsible for destroying Telus was none other than Pallanus, they started moving independently.

Troublemakers Branze & Bransel Guide

Quick Overview
Tier S
Role DPS
Best Modes
Boss PvP Farm/Stage Race
Investment Priority High
Verdict
Must pull
Strength

Top-tier PvP AOE, CC immunity, team buffer

Weakness

Melee-only synergy, niche team composition

Troublemakers Branze & Bransel is one of the most self-sufficient melee DPS in the game. Their base version was already a powerhouse at release, and their awakened form takes it even further — bringing them back to the top of the meta, especially in PvP. Their devastating active skill and crowd control immunity make them a dominant force in competitive play.

Should You Use Troublemakers Branze & Bransel?

Yes — top-tier PvP AOE with CC immunity. Best in full melee teams.

Strengths

Top-tier PvP active — Flash of Salvation covers a 4m wide and 25m long area, making it one of the best AOE skills in PvP.
CC Immunity — the Berserk Frenzy buff grants full immunity to crowd control effects while active — a massive advantage in PvP where controls can completely shut down a hero.
Strong team buffer — the Boys buff on crit (+45% final Attack, +24% Crit Damage to all allies) makes them valuable beyond their own damage output.
Bonus survivability — the 100% Max HP shield and the Immortal buff give them a safety net.

Weaknesses

Melee-only synergy — the Madness buff only stacks with melee units, requiring a full melee team composition to reach maximum potential.
Somewhat niche — not a plug-and-play pick, their kit strictly rewards melee-heavy team building.

Recommended Synergies

Branze & Bransel's Madness buff exclusively scales with melee-type heroes — always pair them with a full melee team to maximize their Attack, Crit Rate and Crit Damage stacks.

Blademaster of Destruction Teo Prime example of a melee unit that feeds the Madness stack count.

Best Game Modes

  • PvP (Arena) — their best mode by far. The 25m AOE active devastates grouped enemies, the CC immunity from Berserk Frenzy makes them nearly impossible to control, and the Boys buff elevates the entire melee team's damage output.
  • Deep Nightmare — excellent DPS and team buffs make them a strong pick for sustained end-game boss fights.
  • Hard Boss Challenge — same reasoning, their buff uptime and raw damage shine in long fights.
  • Hero EXP Daily Dungeon — a perfect fit for this mode since it grants a damage bonus exclusively to melee-type heroes, which aligns perfectly with Branze & Bransel's kit that also scales with melee units — double benefit in a full melee team.

Build & Optimization

Recommended stats: Attack / Critical Rate. Needs Critical Rate to trigger the Boys buff for team support.

Investment Advice

Early game
Top-tier melee DPS
Mid game
Essential for PvP
Late game
Must have for PvP

FAQ

Is Troublemakers Branze & Bransel worth pulling?

Yes — top-tier PvP AOE with CC immunity. Essential for competitive play.

What makes Branze & Bransel unique?

4m x 25m AOE active, Berserk Frenzy (CC immunity), Boys buff (+45% Attack, +24% Crit Damage on crit), built-in shield + Immortal.

What are they good for?

PvP Arena (primary), Nightmare, Hard Boss Challenge, Hero EXP Daily (melee bonus). Requires full melee team.

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