Tower of Ascension - Seven Knights Idle Adventure
Tower of Ascension is a game mode in the “Infinite Tower” tab, where you must build different towers that will give your heroes additional stats.

How does it work?
This mode is divided into two parts: combat and tower construction.
By fighting battles, you earn “OOPArt” to build floors in each of the towers.

List towers interface
1. Combat.
You form a team of 10 heroes to enter the tower.
Each time you enter, you face successive monsters until you are defeated (your heroes die or time runs out) or reach the top floor.

Battle in progress
Each day, you are given one entry, and an additional entry is available by watching an advertisement.
On each floor, you fight a monster that becomes stronger in proportion to the floor you are on.
The unique feature is that once you have cleared a floor, your heroes retain their current spell cooldown and buffs.
Depending on how quickly you defeat the boss, you will advance several floors at a time, up to a maximum of 40 floors.
Please note that you can only face a maximum of 9 bosses during a run.
More information on which formation to use in the team section.
Since the 9/18 update, the current maximum floor is 300.
So, to reach the maximum floor, you must pass your floor quickly and climb 40 floors at a time.
With each run, the higher your score, the more “OOPArts” you will obtain.
You will also find them in the weekly resources, and according to your ranking, more information can be found in the rewards section.
2. Tower construction.
There are currently 20 towers in this game. Each tower is unlocked one after the other by launching the construction of floors on the previous tower six times in a row.
Each time you launch floor construction, you build a floor between 1 and 5.
Each floor unlocked in a tower grants bonuses to your heroes.
You can build a maximum of 20 floors on each tower.
For each floor built, the type of bonus awarded will always be the same, but more powerful with each new tower:
Floor | Stats Unlock |
|---|---|
| 1 | HP |
| 2 | Evasion |
| 3 | Accuracy |
| 4 | Critical hit damage |
| 5 | Accuracy |
| 6 | Defense |
| 7 | HP |
| 8 | Accuracy |
| 9 | Defense |
| 10 | Evasion |
| 11 | Accuracy |
| 12 | Attack |
| 13 | Critical hit damage |
| 14 | Accuracy |
| 15 | Attack speed |
| 16 | HP |
| 17 | Defense |
| 18 | Attack |
| 19 | Critical hit damage |
| 20 | Attack speed |
When constructing floors: randomly, between 1 and 5 floors can be built, according to different rates:
- 1 floor unlocked = 35%
- 2 floors unlocked = 35%
- 3 floors unlocked = 20%
- 4 floors unlocked = 9.5%
- 5 floors unlocked = 0.5%
The more towers you unlock, the more expensive the construction will be.

Overview of a tower interface
Reroll a tower
Once you have made 6 attempts to construct a tower, you will unlock a new tower and the possibility to start constructing the tower again.
This can give you better rolls and unlock more stats.
When rerolling a tower, even if you get a lower number of floors than the previous version, the higher of the two will be saved.
What's more, when you start rerolling, you won't lose the stats you've already acquired.
My strategy
Before rerolling, I prefer to unlock all the towers.
My thinking is that with an unbuilt tower, I'm sure to get new stats compared to a reroll.
Then, I find that the most profitable thing to do is to reroll the towers with the fewest floors built.
That way, I have a much better chance of getting at least one extra floor and gaining stats.
Rewards
Each run earns you “OOPArt” based on your score.
You also earn “OOPArt” each week based on your ranking.
Also, there are Weekly rewards to unlock.
Score | Rewards |
|---|---|
| 100,000,000 | Hero selection ticket 7 |
| 200,000,000 | Elixirs 1,000 |
| 300,000,000 | OPArt 1,500 |
| 400,000,000 | Elixirs 1,000 |
| 500,000,000 | Hero summon card 300 |
| 600,000,000 | Elixirs 1,000 |
| 700,000,000 | Pet Invocation Card 300 |
| 800,000,000 | Elixirs 1,000 |
| 900,000,000 | OOPArt 2,000 |
| 1,200,000,000 | Elixirs 1,000 |
Ranking Rewards
Rank | Rewards (Number of OOPArt) |
|---|---|
| Rank 1 | 20,000 |
| Rank 2 | 16,000 |
| Rank 3 | 12,800 |
| Rank 4 | 10,200 |
| Rank 5 | 8,200 |
| Rank 6 | 6,600 |
| Rank 7 | 5,300 |
| Rank 8 - Rank 20 | 4,800 |
| Rank 21 - Rank 100 | 4,300 |
| Top 5% | 3,900 |
| Top 5% - Top 10% | 3,600 |
| Top 10% - Top 20% | 3,300 |
| Top 20% - Top 30% | 3,000 |
| Top 30% - Top 40% | 2,800 |
| Top 40% - Top 60% | 2,600 |
| Top 60% - Top 80% | 2,400 |
| Top 80% - Top 100% | 2,400 |
Reset is on Tuesday.
Team
Beginner team
As with every team, build it with the maximum recommended bonuses and penalties:
Objective: Unlock the daily rewards.
When the game mode is unlocked, it's difficult as a beginner to collect all the rewards.
Very quickly, you will be faced with the problem of critical hit resistance.

Critical hit rate resistance on boss
Monsters also deal a lot of damage, so consider using a tank and a healer.
If that's not enough, take a hero who applies the veil buff to your allies, such as Arang.
For this team, you can replace each of its heroes with an equivalent.
The important thing is to maintain an effective strategy against critical hit rate resistance. In our case, we use:
- Vicky, who continuously provides a critical hit rate increase buff thanks to her aura.
- Blanc, who can apply critical hit rate resistance reduction debuff thanks to his critical rate self-buff.
Middle/end game team
Objective: Best score for the rankings.
Once we reach the middle game, our only goal becomes to climb the rankings to unlock better rewards.
Here, we prioritize heroes who apply debuffs via their critical attacks.
Because as the battles follow one another and the cooldowns are retained, if you have your debuffs on the heroes'special attacks:
You will have to wait up to 10 seconds to apply the debuff to the next boss.
In the case of the critical rate resistance reduction debuff, this is essential, or you will lose a large part of your DPS.
Formation
Even though we can only take 10 heroes, the team have all the recommended bonuses and debuffs, even the reduction in resistance to points and low damage bonus.
Currently, with the above team, I don't play with a healer; I get better scores by going full damage.
Unfortunately, my healers aren't strong enough for me to use them.
I can easily manage resistance to critical hit rates of bosses thanks to:
- Rachel, who sets the critical hit rate buff at 36%.
- Erin, who easily applies the debuff of reduced resistance to critical hit rates, thanks to her active skill that gives her a +120% critical hit rate.
Conclusion
This game mode should not be overlooked, as the bonuses provided by the towers are very important.
To give you a comparison at my level, I have a +4000% crit hit damage gain thanks to this mode.
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