Seven Knights Idle Adventure
Awakened Fenrir - Devourer of the End Times Fenrir
Devourer of the End Times Fenrir
Melee Type
Seven Demon Lords
Unlock reward : 250![]()
Skills
Range : 35CD : 0Atk speed : 149
Deals damage equal to 150% of Attack to the target.
Range : 35CD : 0Atk speed : 149
Deals Critical Hit Damage equal to 450% of Attack to the target. Decreases the caster's Skill Cooldown by 8 sec and grants the Hunt of the Full Moon buff to allies for 5 sec upon a successful attack.
Increases Weakness Attack Rate by 36%. Increases Vital Strike Chance by 24%.
Range : 120CD : 10Atk speed : 149
Grants the Doomsday Wolf buff to the caster for 10 sec, then deals damage equal to 4000% of Attack in a 10m wide x 5m long area around the target. Inflicts the Essence Rupture debuff on the hit target for 15 sec upon a successful attack. When Fenrir is in battle, she gains additional effects based on her current state. Changes the state of the caster whenever Heaven's Fall activates 5 time(s). (Upon entering battle, begins with State: Survival Instinct.)
Increases final Bonus Damage by 36%. Increases Attack Speed by 36%. When remaining HP is below 70%, the effect is increased by 1.5 times.
Currently in Survival Instinct status. Recovers 10% of HP every 0.5 sec. Nullifies damage taken 1 time(s).(Refreshes when Heaven's Fall is activated.) This effect cannot be removed with Buff Removal.
Currently in Hunting Instinct status. Decreases Skill Cooldown by 100%. Increases final Attack by 150%. Increases final Weakness Attack damage by 75%. Consumes 10% of HP when activating Heaven's Fall. This effect cannot be removed with Buff Removal.
Deals damage equal to 100% of Attack every 0.2 sec. At 2 or more stacks, damage increases by 50% multiplicatively for each stack. Stacks up to 3 times. Essence Rupture is treated as a Bleed.
Fenrir
Melee Type
Seven Demon Lords
Unlock reward : 250![]()
Skills
Range : 35CD : 0Atk speed : 149
Deals damage equal to 150% of Attack to the target.
Range : 35CD : 0Atk speed : 149
Deals Critical Hit Damage equal to 450% of Attack to the target. Grants allies Hunter's Night buff for 5 sec upon a successful attack.
Increases Weakness Attack Rate by 24%. Increases Vital Strike Chance by 24%.
Range : 120CD : 10Atk speed : 149
Grants the Wicked Hunter buff to the caster for 10 sec, then deals damage equal to 3500% of Attack in a 10m wide x 5m long area around the target. Inflicts the Rupture debuff on the hit target for 15 sec upon a successful attack. When Fenrir is in battle, she gains additional effects based on her current state. Changes the state of the caster whenever Lone Hunt activates 5 time(s). (Upon entering battle, begins with State: Survival Instinct.)
Increases final Bonus Damage by 24%. Increases Attack Speed by 24%. When remaining HP is below 70%, the effect is increased by 1.5 times.
Currently in Survival Instinct status. Recovers 5% of HP every 0.5 sec. Nullifies damage taken 1 time(s).(Refreshes when Lone Hunt is activated.) This effect cannot be removed with Buff Removal.
Currently in Hunting Instinct state. Decreases Skill Cooldown by 100%. Increases final Attack by 100%. Increases final Weakness Attack damage by 50%. Consumes 10% of HP when activating Lone Hunt. This effect cannot be removed with Buff Removal.
Deals damage equal to 100% of Attack every 0.2 sec. At 2 or more stacks, damage increases by 50% multiplicatively for each stack. Stacks up to 3 times. Rupture is treated as a Bleed.
Stats
| Stats | Value | Stats | Value |
|---|---|---|---|
| HP | 611824 | Attack | 89733 |
| Defense | 40791 | Critical rate | 25.47% |
| Hit | 1121 | Critical factor | 150% |
| Dodge | 1121 | Attack speed | 149 |
| Health regen | 17481 | Move speed | 50 |
| Critical rate resist | 0% | Lethal rate | 0% |
| Reduction rate | 0% | Extra damage rate | 0% |
| Vital point rate | 0% | Lethal factor | 150% |
| Extra damage factor | 150% | Vital point factor | 130% |
The last survivor of the Wolf Beastkin of the celestial realm, as well as the youngest member of the Seven Demon Lords. On the day Fenrir entered adulthood, she embarked on a lone journey to begin a holy ritual as the successor of her kind. She entered the battlefield after hearing that Freyja had massacred her kin, but she was bound to the magic tool [Gleipnir] that turned her into a small dog. Later, Fenrir regained her powers with the help of a mysterious woman. Ever since then, she has teamed up with Sun Wukong to seek revenge on Freyja by freeing other Demon Lords. ...Or so I've heard. And I'm quite sure you were supposed to be a man... Huh? Nonsense! The youngest Wolf Beastkin HAS to be a pretty girl!
Devourer of the End Times Fenrir Guide
Top-tier Bleed DPS with unique team buff
State dependency, limited PvP survivability
Devourer of the End Times Fenrir is a premier PvE DPS hero whose unique buffs and Bleed-focused damage make her a staple in end-game content. She excels in sustained fights where her kit fully ramps up, though she requires proper team support to reach her peak. A must-pull for any serious end-game player.
Devourer of the End Times Fenrir unique Vital Strike Chance team buff.
Strengths
Weaknesses
Recommended Synergies
Best Game Modes
- PvE End-game — Tower of Ascension, Nightmare, Deep Nightmare, Hard Boss Challenge, Abyss Expedition — her unique Vital Strike Chance buff and top-tier Bleed DPS make her a staple across all major end-game modes. The harder the content, the more impactful she becomes.
- Chaos Ruins — as the best Bleed DPS in the game, Fenrir is the top pick for this mode. Bleed synergies are heavily rewarded here and she delivers them better than anyone else.
- PvP (Arena) — more viable than most melee heroes thanks to her wide AOE and long range.
Build & Optimization
Focus on Critical Hit Rate — critical hits reduce her cooldowns, allowing her to stay buffed and spam her AOE as often as possible.
Investment Advice
FAQ
Is Devourer of the End Times Fenrir worth pulling?
Yes — best Bleed DPS in the game and the only hero providing +24% Vital Strike Chance to all allies. Essential for any serious end-game PvE team.Who should I prioritize between Fenrir and Devi?
Fenrir is the priority. Both heroes apply Bleed, but Devi is more of a support — providing Overload and acting as a PvP jump trigger — and can still be effective even unawakened. Fenrir is a true DPS and should always take precedence for investment.After 5 active attacks, can she spam her AOE for the rest of the fight?
No. After 5 active attacks she enters Hunting Instinct (burst phase), but she can also revert back to normal phase after another 5 attacks. The cycle repeats, not locks in permanently.This site is a fan project and is not affiliated with, sponsored by, or endorsed by Netmarble.
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