Daily Dungeon Guide - Seven Knights Idle Adventure
In Seven Knights Idle Adventure, there are five types of daily dungeons, each of which give one bonus.
It is therefore important to prepare different teams for each of them.

How daily dungeon work
In this game mode, you can only form teams of up to 10 heroes.
The dungeons have several levels, each with a maximum level cap.
You earn rewards when you win a battle and even greater rewards when you reach a new level.
Each new day of the game, you are given 3 dungeon entries. 3 additional entries per dungeon are also available when you watch an ad.
Additional tickets can be purchased in Arena shop or offered in-game.
PS: A ticket is only consumed when you win.
Like any other game mode in this game, each of your teams must have the core buffs and debuffs:
Gold Dungeon

| Reward | Maximum level | Team bonus |
|---|---|---|
| Gold | 300 | +x% Damage for Ranged Type Heroes |
The battle takes place against a multitude of enemies.
Only take archer-type heroes, preferably heroes with high AoE damage.
Being able to apply debuffs to multiple monsters is also very useful.
No need for defense, as the monsters do not attack.
Team
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Hero EXP Dungeon

| Reward | Maximum level | Team bonus |
|---|---|---|
| Hero exp & Hero Strengthening Stone | 300 | +x% Damage for Melee Type Heroes |
Only take melee heroes.
This is a single boss with the special ability to cast the paralysis and curse debuffs.
To counter paralysis, I recommend using Restia, whose active skill provides a veil that prevents you from being debuffed.
Team
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In my team, I didn't include any heroes that reduce evasion, because in my case my heroes have enough accuracy.
Knight's Token Dungeon

| Reward | Maximum level | Team bonus |
|---|---|---|
| Knight's Token | 200 | +x% Attack speed for All Heroes |
Take your highest DPS characters, regardless of class.
The boss inflicts penalties with a decrease in attack and gives himself a veil buff (50 hits) as well as an evasion buff.
To prevent him from applying these debuffs, include a hero in your team who provides veil, such as Restia or Arang.
Also include a hero who can remove buffs, such as Ante or Blanc.
Finally, to counter veil, choose at least one hero with an active skill that hits multiple times, such as : Mist
Team
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Relic Shard Dungeon

| Reward | Maximum level | Team bonus |
|---|---|---|
| Relic shard, Ancient traces, and ancient relic shard | 200 | +x% Critical Hit Damage for All Heroes |
Take your highest DPS characters with a high multiplier on its critical attack, regardless of class.
The boss inflicts the knock back and decrease critical hit rate debuffs. To counter this, take Restia or Arang.
The boss's special feature is that it removes its own debuffs and adds a healing buff immediately afterwards.
To counter the healing buff, take a hero who can remove bonuses, such as Ante.
For this boss, it is best to use heroes who apply debuffs via their critical hits, especially for the evasion decrease debuff.
This is because if your heroes apply their debuffs with their active skill and the boss cleanses them, you will have to wait 10 seconds to reapply them;
This will reduce your damage.
Team
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Pet EXP Dungeon

| Reward | Maximum level | Team bonus |
|---|---|---|
| Pet EXP | 300 | +x% Final HP for Defense Type Heroes |
Normally, given the buffs assigned, the goal is to tank the boss's damage in order to defeat it.
But this technique is not optimal; it is better to push through with high DPS.
It is preferable to use DPS with a built-in survival kit with a self veil or immortality;
Because the boss's ultimate attack do a lot of damage and can one-shot your team.
Team
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