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Seven Knights Idle Adventure

Awakened Ace - Crescent Moon Ace

Melee Type

Four Lords

See the normal version - Ace
Legendary+
September 6, 2023

Unlock reward : 250Rubies icon- Seven Knights Idle Adventure

Hero Crescent Moon Ace portrait - Seven Knights Idle Adventure

Skills

Range : 35CD : 0Atk speed : 149

Deals damage equal to 300% of Attack to the target.

Range : 35CD : 0Atk speed : 149

Deals Critical Hit Damage equal to 750% of Attack to the target. Decreases the caster's Skill Cooldown by 8 sec and grants the Moonlit Cleave buff to allies for 5 sec upon a successful attack. In addition, inflicts the Poison debuff on the hit target for 5 sec.

Moonlit Cleave

Increases Attack Speed by 36%. Increases final damage by 30% when attacking an enemy affected by Engraving: Orochi.

Poison

Deals damage equal to 20% of Attack every 1 sec.

Range : 100CD : 10Atk speed : 149

Grants the Ashen Yacha buff to the caster for 5 sec, then deals damage equal to 2250% of Attack in a 10m semicircle area in front of the caster. Increases the caster's Critical Hit Rate by 100% and removes all buffs from the target upon a successful attack. Also inflicts the Engraving: Orochi debuff on the hit target for 10 sec if it is Bleeding. Increases final damage by 100% when attacking Melee Types.

Ashen Yacha

Increases final Critical Hit Damage by 75%. Increases final Accuracy by 75%. Nullifies damage taken 2 time(s).

Engraving: Orochi

Deals damage equal to 150% of Attack every 0.5 sec. Engraving: Orochi is treated as both Poison and Curse. This effect cannot be removed. Ace, let us obliterate our foes!

Stats

Stats at level 1
StatsValueStatsValue
HP611824Attack89733
Defense40791Critical rate25.47%
Hit1121Critical factor150%
Dodge1121Attack speed149
Health regen17481Move speed50
Critical rate resist0%Lethal rate0%
Reduction rate0%Extra damage rate0%
Vital point rate0%Lethal factor150%
Extra damage factor150%Vital point factor130%

The lord of Moonlit Isle and the master of the Leader Sword. He ascended to the seat of lord at the tender age of eight upon the sudden demise of his parents during the great war. He started learning swordsmanship from Teo to protect his subjects. While his long training produced little progress, his determination to save his sister Daisy when she was kidnapped moved the Leader Sword. Thus he gained formidable power as the sword's master.

Crescent Moon Ace Guide

Quick Overview
Tier A
Role DPS/Support
Best Modes
Farm/Stage Race
Investment Priority Low
Verdict
Consider later
Strength

Team Attack Speed buff, wide AOE, Poison applicator

Weakness

Engraving requires Bleed, below average DPS, low PvP survivability

Crescent Moon Ace is one of the earlier awakened heroes, and unfortunately it shows. His kit has been largely outpaced by newer releases, and his main damage mechanic — the Engraving: Orochi debuff — requires the target to already be Bleeding when his active lands, which creates a frustrating dependency that is hard to guarantee consistently. His most reliable contribution today is the team-wide +36% Attack Speed buff, which remains a useful support tool even as his DPS role has faded.

🤔

Should You Use Crescent Moon Ace?

Consider — useful for Attack Speed buff and Poison application. DPS role outclassed by newer heroes. Best as secondary support.

Strengths

Team-wide Attack Speed buff — Moonlit Cleave grants all allies +36% Attack Speed on every successful critical hit. This is currently his most valuable contribution to any team, as Attack Speed directly increases the frequency of skills and attacks across the entire roster.
Wide active skill AOE — Lunar Shadow Flash hits a 10m semicircle at 100 range, which is a decent coverage area. It also removes all buffs from the target on hit and grants +100% Crit Rate, making it functional even if its raw damage is underwhelming.
Poison applicator — he applies Poison on every critical hit, which can be useful in teams built around Poison synergies or in Chaos Ruins where Poison is rewarded.

Weaknesses

Engraving: Orochi requires prior Bleed on the target — his most powerful debuff only applies if the target is already Bleeding when his active lands. If no Bleed is present, Engraving: Orochi fails entirely, wasting 10 seconds of his best damage window. This dependency makes him frustrating to use reliably in practice.
Below average DPS — his damage output is not competitive with current top-tier or even mid-tier awakened DPS heroes. He is best considered a secondary team pick at best, and a third team option in most end-game scenarios.
Very low survivability in PvP — only 2 Nullify damage stacks from his active and no revive or self-sustain. He is fragile and easy to eliminate in competitive play, making him a poor PvP investment.
Average PvP impact — his active AOE and range are decent but his low attack modifier (2250%) and the lack of survivability make him a weak PvP pick overall. Not a hero we would recommend for the Arena.

Best Game Modes

Build & Optimization

Recommended stats: Attack & Critical Rate. Focus on triggering his Attack Speed buff via crits.

Investment Advice

Early game
Low priority
Mid game
Secondary support for Attack Speed
Late game
Not recommended for DPS slot

FAQ

Is Crescent Moon Ace worth pulling?

Consider — his Attack Speed buff is useful but his DPS role is outclassed. Best as secondary support or for Poison/Chaos Ruins teams.

What makes Ace unique?

Team-wide +36% Attack Speed on crit + Poison application + wide 10m AOE at 100 range + buff removal on active.

What is Ace good for?

Secondary support for Attack Speed buff, Poison teams, Chaos Ruins, Daily Dungeons. Not recommended for PvP or primary DPS.

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