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Seven Knights Idle Adventure

Skuld

Support Type

Celestial Guardians

Legendary
October 17, 2024

Unlock reward : 250Rubies icon- Seven Knights Idle Adventure

Hero Skuld portrait - Seven Knights Idle Adventure

Skills

Range : 60CD : 0Atk speed : 200

Deals damage equal to 750% of Attack to the target.

Range : 60CD : 0Atk speed : 200

Deals Critical Hit Damage equal to 750% of Attack to the target. Grants the Crescent Moon Prophet buff to the caster for 2 sec upon a successful attack and also grants the Prophecy buff to allies for 2 sec. Also inflicts Brilliant Luck debuff on the hit target for 2 sec.

Crescent Moon Prophet

Nullifies damage taken 2 time(s). Increases Critical Hit Rate by 24%.

Prophecy

Increases Critical Hit Rate by 24%.

Brilliant Luck

Decreases Critical Hit Rate Resist by 24%.

Range : 120CD : 10Atk speed : 119

Grants the World Order buff to allies for 10 sec. When the caster is in battle, grants Stun and Knock Back Immunity to allies.

World Order

Increases final HP by 30% and final Defense by 50%. Increases Critical Hit Rate Resist by 24%. Recovers 20% of HP every 1 sec for 3 sec. This effect cannot be removed with Buff Removal.

Constellation Travel

Stun & Knock Back Immunity

Stats

Stats at level 1
StatsValueStatsValue
HP448Attack80
Defense30Critical rate3.75%
Hit165Critical factor150%
Dodge165Attack speed200
Health regen13Move speed33
Critical rate resist0%Lethal rate0%
Reduction rate0%Extra damage rate0%
Vital point rate0%Lethal factor150%
Extra damage factor150%Vital point factor130%

A Valkyrie that has the ability to see the future. Although she's a member of the Celestial Guardians, she enjoys taking a step back and observing everything at a distance. She lost her two older sisters, who could see the past and present, during the heavenly war, but she was rescued by Freyja and the two formed the Celestial Guardians. After recently foreseeing [Ragnarok], she believes there's no way to prevent the destruction of the heavens, so she wanders around alone, preparing to meet her destined fate.

Skuld Guide

Quick Overview
Tier A
Role Support
Best Modes
PvE PvP
Investment Priority High
Verdict
Strong support
Strength

+50% Defense, +30% HP, CC immunity

Weakness

Targeted by High Lord Teo, no revive

Skuld is a pure support hero with zero offensive ambition — and that is exactly what she is designed to be. Her job is simple : keep the team alive through healing, +30% final HP, +50% final Defense, Crit Rate Resist and permanent Stun and Knock Back immunity. She excels at this in both PvE and PvP, particularly in Overload-heavy team compositions where the self-damage from the debuff makes sustained healing critical. Her main vulnerability in PvP is being a Support Type, making her the prime target for High Lord Teo's jump.

Should You Use Skuld?

Yes — she is a strong support pick. Provides the strongest defensive stat package with +50% Defense, +30% HP, healing, and CC immunity.

Strengths

Strongest defensive stat package — World Order grants all allies +30% final HP and +50% final Defense simultaneously, alongside +24% Crit Rate Resist and 20% HP recovery per second for 3 sec, all undispellable. The +50% final Defense boost is notably rare among support heroes and makes the entire team significantly more durable.
Permanent Stun and Knock Back immunity — Constellation Travel grants team-wide Stun and Knock Back immunity as long as Skuld is in the formation. A passive CC counter that requires no activation and is particularly effective against PvP compositions that rely on these control types.
Perfect synergy with Overload teams — in teams running Ecila in Dreamland or other Overload applicators, the 15% HP drain per second at high stacks can be punishing. Skuld's 20% HP recovery per second directly counters this drain, keeping the entire team healthy while benefiting from the massive Overload damage boost.

Weaknesses

Zero damage contribution — Skuld is entirely support-focused. She occupies a formation slot purely for defensive utility, which means she should only be used when team survivability is the priority over additional DPS.
Hard countered by High Lord Teo in PvP — as a Support Type hero, she is automatically targeted by High Lord Teo's jump. In the current PvP meta where Teo is extremely prevalent, she will frequently be one-shot before her healing and buffs can make a meaningful impact. Positioning her carefully is essential to mitigate this.
No revive — unlike Arang, she has no built-in revive. Once she falls, she stays down.

Why Skuld Stands Out

She provides the strongest defensive stat package in the game — +50% Defense is notably rare among supports and makes the entire team significantly more durable.

Best Game Modes

  • PvE End-game (Deep Nightmare, Hard Boss Challenge, Abyss Expedition, Ifrit Equipment Dungeon) — her undispellable HP, Defense and Crit Resist buffs make her a reliable survivability anchor in any sustained PvE fight. Particularly impactful in Overload team compositions.
  • PvP (Arena) — a solid support pick when High Lord Teo is not a dominant threat on the opposing team. Her Stun and Knock Back immunity, combined with the team HP and Defense boost, make the entire formation significantly harder to burst. Be mindful of Teo matchups and position her accordingly.

Build & Optimization

Focus on skill cooldown reduction to maintain her healing and buff uptime. For PvP, consider survivability potentials to help her survive High Lord Teo targeting.

Investment Advice

Early game
High priority — essential support
Mid game
High priority — essential support
Late game
High priority — essential support

FAQ

Is Skuld worth using?

Yes. She provides the strongest defensive stat package in the game with +50% Defense, +30% HP, and healing.

What makes Skuld unique?

She is the only hero providing +50% final Defense to all allies, making the entire team significantly more durable.

What is Skuld good for?

All PvE end-game content (especially Overload teams), and PvP when Teo is not a dominant threat.

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