Seven Knights Idle Adventure
Skuld
Support Type
Celestial Guardians
Unlock reward : 250![]()
Skills
Range : 60CD : 0Atk speed : 200
Deals damage equal to 750% of Attack to the target.
Range : 60CD : 0Atk speed : 200
Deals Critical Hit Damage equal to 750% of Attack to the target. Grants the Crescent Moon Prophet buff to the caster for 2 sec upon a successful attack and also grants the Prophecy buff to allies for 2 sec. Also inflicts Brilliant Luck debuff on the hit target for 2 sec.
Nullifies damage taken 2 time(s). Increases Critical Hit Rate by 24%.
Increases Critical Hit Rate by 24%.
Decreases Critical Hit Rate Resist by 24%.
Range : 120CD : 10Atk speed : 119
Grants the World Order buff to allies for 10 sec. When the caster is in battle, grants Stun and Knock Back Immunity to allies.
Increases final HP by 30% and final Defense by 50%. Increases Critical Hit Rate Resist by 24%. Recovers 20% of HP every 1 sec for 3 sec. This effect cannot be removed with Buff Removal.
Stun & Knock Back Immunity
Stats
| Stats | Value | Stats | Value |
|---|---|---|---|
| HP | 448 | Attack | 80 |
| Defense | 30 | Critical rate | 3.75% |
| Hit | 165 | Critical factor | 150% |
| Dodge | 165 | Attack speed | 200 |
| Health regen | 13 | Move speed | 33 |
| Critical rate resist | 0% | Lethal rate | 0% |
| Reduction rate | 0% | Extra damage rate | 0% |
| Vital point rate | 0% | Lethal factor | 150% |
| Extra damage factor | 150% | Vital point factor | 130% |
A Valkyrie that has the ability to see the future. Although she's a member of the Celestial Guardians, she enjoys taking a step back and observing everything at a distance. She lost her two older sisters, who could see the past and present, during the heavenly war, but she was rescued by Freyja and the two formed the Celestial Guardians. After recently foreseeing [Ragnarok], she believes there's no way to prevent the destruction of the heavens, so she wanders around alone, preparing to meet her destined fate.
Skuld Guide
+50% Defense, +30% HP, CC immunity
Targeted by High Lord Teo, no revive
Skuld is a pure support hero with zero offensive ambition — and that is exactly what she is designed to be. Her job is simple : keep the team alive through healing, +30% final HP, +50% final Defense, Crit Rate Resist and permanent Stun and Knock Back immunity. She excels at this in both PvE and PvP, particularly in Overload-heavy team compositions where the self-damage from the debuff makes sustained healing critical. Her main vulnerability in PvP is being a Support Type, making her the prime target for High Lord Teo's jump.
Strengths
Weaknesses
Why Skuld Stands Out
She provides the strongest defensive stat package in the game — +50% Defense is notably rare among supports and makes the entire team significantly more durable.
Recommended Synergies
Best Game Modes
- PvE End-game (Deep Nightmare, Hard Boss Challenge, Abyss Expedition, Ifrit Equipment Dungeon) — her undispellable HP, Defense and Crit Resist buffs make her a reliable survivability anchor in any sustained PvE fight. Particularly impactful in Overload team compositions.
- PvP (Arena) — a solid support pick when High Lord Teo is not a dominant threat on the opposing team. Her Stun and Knock Back immunity, combined with the team HP and Defense boost, make the entire formation significantly harder to burst. Be mindful of Teo matchups and position her accordingly.
Build & Optimization
Focus on skill cooldown reduction to maintain her healing and buff uptime. For PvP, consider survivability potentials to help her survive High Lord Teo targeting.
Investment Advice
FAQ
Is Skuld worth using?
Yes. She provides the strongest defensive stat package in the game with +50% Defense, +30% HP, and healing.What makes Skuld unique?
She is the only hero providing +50% final Defense to all allies, making the entire team significantly more durable.What is Skuld good for?
All PvE end-game content (especially Overload teams), and PvP when Teo is not a dominant threat.This site is a fan project and is not affiliated with, sponsored by, or endorsed by Netmarble.
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