Potential & Dice Guide – Seven Knights Idle Adventure | Best Stats to Roll

Dice are used to roll your heroes attributes.
Attributes are the only source of customization with advanced potential for your heroes.

Interface Hero potential - Seven Knights Idle Adventure

What is potential?

It allows you to assign stats with a rarity level per line, for a maximum of 7 lines.
The higher your rarity are, the better the stats will be, but the probability of getting them will be lower:

  • Normal (50%)
  • Rare (30%)
  • Epic (15%)
  • Unique (4.5%)
  • Legendary (0.5%)

Potential is unlocked when a hero obtains his first star.
The more stars the hero has, the more lines you will unlock to roll:

  • 1 star = 3 lines
  • 5 stars = 5 lines
  • 7 stars = 7 lines

What stats can be rolled?

Each roll gives you a random stat from the following 8:

  • Attack 13.33% - 40%
  • Defense 13.33% - 40%
  • HP 13.33% - 40%
  • Critical hit rate 1.33% - 4%
  • Critical hit damage 13.33% - 40%
  • Accuracy 13.33% - 40%
  • Evasion 13.33% - 40%
  • HP Recovery 13.33% - 40%

How to roll potentials?

In the interface when a hero is selected, you have to click on the button with the dice icon at the bottom left.

Button potential access highlighted - Seven Knights Idle Adventure

Once on the interface, you can choose between two roll modes: “Grant” and “Auto-grant.”
Grant is the default option, allowing you to roll all the lines once.
With Auto-grant, you choose a desired rarity with a maximum of 3 statistics for your hero.
I recommend checking the “Dice boost” option to roll faster.

Once one of the stats with an equal or higher rarity is rolled, the system stops.

Don't forget to lock your lines when you are satisfied with the rolled stats.
Each line can be locked individually.

Each roll cost 10 dice, but for every line that is locked, the cost is doubled.
Example: with 2 locked lines, the price will be 40 dice.

Which stats to roll by hero?

To help you get started, here is a quick overview of the best potential stats to roll for some of the most popular heroes:

HeroRecommended stats
On Stage DellonsCritical Hit Rate
Frontman DellonsCritical Hit Rate
AlphCritical Hit Rate
AnteCritical Hit Rate
ArangCritical Hit Rate
Ashen Flame RachelCritical Hit Rate
Assassin YonahCritical Hit Rate, Evasion
Azure Slayer DeviCritical Hit Rate
DeviCritical Hit Rate
Bi DamCritical Hit Rate
Blademaster of Destruction TeoAttack
TeoAttack
BlancCritical Hit Damage, Evasion
Bloody Night KyleCritical Hit Damage
KyleCritical Hit Rate
Cat Mage LuciaCritical Hit Rate
LuciaCritical Hit Rate
CelineCritical Hit Rate, HP
ChipCritical Hit Rate
ChloeCritical Hit Rate
Chosen Hero NadanCritical Hit Rate
NadanCritical Hit Rate
ColtCritical Hit Rate
Crescent Moon AceCritical Hit Rate
AceCritical Hit Rate
Demon King of SalvationCritical Hit Rate
Devourer of the End Times FenrirCritical Hit Rate
FenrirCritical Hit Rate
Dimensional Administrator TeayCritical Hit Rate
TeayCritical Hit Rate
Dragon Emperor's Judgment RinCritical Hit Rate
Ecila in DreamlandCritical Hit Rate
EcilaCritical Hit Rate
FaiCritical Hit Rate
Final Star YeonheeCritical Hit Rate
YeonheeCritical Hit Rate
First Strike Crusher ElkeCritical Hit Rate
ElkeCritical Hit Rate
GelidusCritical Hit Rate
Heir to the Hidden Palace SirisCritical Hit Rate
SirisCritical Hit Rate
Herald of Peace RauhaCritical Hit Rate, HP
RauhaCritical Hit Rate, HP
High Lord ArianrhodCritical Hit Rate
High Lord DellonsCritical Hit Rate
High Lord EvanCritical Hit Rate
High Lord OrlyCritical Hit Rate
High Lord Sun WukongAttack, Critical Hit Rate
High Lord TeoCritical Hit Damage, Attack
JackCritical Hit Rate
Jiangshi PookiCritical Hit Rate
Jupy (Swimsuit)Critical Hit Rate, HP
Light of Harmony ReginleifAttack
ReginleifCritical Hit Rate
Mariner BiyaCritical Hit Rate
MeliaCritical Hit Rate
MercureCritical Hit Rate
MichaelaCritical Hit Rate
Miraculous Fortune Teller ErinAttack
ErinAttack
MistCritical Hit Rate
NohoCritical Hit Rate
PallanusCritical Hit Rate
PascalCritical Hit Rate
RadgridHP, Critical Hit Rate, Evasion
RadiusCritical Hit Rate
RandgridCritical Hit Rate
RestiaCritical Hit Rate
RosieCritical Hit Rate, Evasion
Rule Breaker EleniaCritical Hit Rate, Evasion, HP
EleniaCritical Hit Rate, Evasion, HP
Sage of Inner Eyes KarmaCritical Hit Rate, HP
KarmaCritical Hit Rate, HP
Seeker of the Truth SageCritical Hit Rate, Evasion
SageCritical Hit Rate, Evasion
Shane (Swimsuit)Critical Hit Rate
SilvestaCritical Hit Rate
SkuldCritical Hit Rate, HP
Solderet's Contractor JinCritical Hit Rate
Supreme Justice JuriCritical Hit Rate
Time Pilgrim VanessaCritical Hit Rate, Attack
VanessaCritical Hit Rate
Troublemakers Branze & BranselCritical Hit Damage
Branze & BranselCritical Hit Rate
Undercover EspadaCritical Hit Rate
Undercover RuriCritical Hit Rate, HP
VickyCritical Hit Rate
Vows of Creation AgniCritical Hit Rate
AgniCritical Hit Rate
War God Demon King Lu BuCritical Hit Rate, HP
Lu BuCritical Hit Rate
White Whale LunaCritical Hit Rate
LunaCritical Hit Rate

Which stats to roll by progression stage?

We recommend that you always roll the dice to obtain at least statistics with unique rarity.
They are inexpensive to obtain and are the second-best group of stats.

Then, as you get closer to the end game, focus on legendary stats, especially for your strongest heroes.

For beginners

At the beginning of the game, boss evasion can be challenging.
To beat them, we recommend rolling for accuracy, especially for heroes who are not yet 7 stars.
From 6-7 stars onwards, default heroes have a sufficient accuracy rate to hit bosses.
It therefore becomes more interesting to focus on other stats.

Mid-game and end game

From this level of the game onwards, it's a good idea to start rolling for critical hit rate.
Because in game modes such as Deep Nightmare, monsters will start to develop resistance to critical hit rate.
So 100% critical hit will no longer be enough; you'll need more to ensure a critical hit.

PVP

For PVP, depending on the hero, evasion or HP builds are possible.
For example, Gelidus or Radgrid has an active skill that increases their evasion, so it may be interesting to give them a dodge build to enhance this ability.

How to get dice?

Dice - Seven Knights Idle Adventure

Dice are a fairly easy resource to obtain and can be acquired in several ways:

  • Conquest requests (1 per day, +1 via ads)
  • Battle pass
  • Challenge pass
  • Event Dungeon shop
  • Elite Arena shop
  • Infinite tower
  • Celestial Arena shop (Purchase not recommended)
  • Shackles of destiny (Purchase not recommended)

Celestial Arena shop: the currency is better spent on other items such as Fina gift fragments or hero summon tickets.

Shackles of Destiny: in this mode, only spend your currency on High Lord cards or honor shards. Non-negotiable.

Advanced potential

You unlock advanced potential when a hero reaches their 8th star. It's the tab to the right of potential.
Advanced potential is similar to classic potential, except that it uses gold dice to roll and all lines are directly unlocked.
It only has 3 lines to roll, and it is not possible to lock them.
When rolling, you can choose to keep your 3 lines or take the new roll lines.

Advanced potential Interface - Seven Knights Idle Adventure

There are only 3 types of rarity:

  • Epic (50%)
  • Unique (30%)
  • Legendary (20%)

And the stats are only offensive, you have the choice between:

  • Final Attack 7.68% - 24%
  • Final Accuracy 14.4% - 45%
  • Final Bonus damage 9.6% - 30%

What to roll?

We recommend rolling Final Attack or Final bonus damage.
Final bonus damage is particularly interesting if a hero has a very high bonus damage rate.

Why prioritize Final Attack or Final Bonus Damage?

By the time a hero reaches 8 stars, they already have a very high base accuracy rate — high enough to reliably hit enemies in most game modes without any additional investment. Rolling Final Accuracy on advanced potential is therefore largely wasted: you'd be spending gold dice to fix a stat that isn't broken.
The only scenario where Final Accuracy could be considered is if you're still in the early stages of the game and struggling to land hits. But here's the catch: gold dice are extremely rare before you unlock Nightmare mode. Spending them on accuracy — a temporary problem that resolves itself as your heroes progress — is simply not worth it.
Save your gold dice and focus on Final Attack or Final Bonus Damage from the start. Final Bonus Damage is especially strong on heroes who already have a high bonus damage multiplier, as it compounds directly with their kit.

How to get gold dice?

The main way to obtain gold dice is through the Nightmare mode.

  • Loot from basic monsters in Nightmare mode
  • Purchase in the Nightmare shop (36k per week for 60k Topaz)
  • Certain events or in-game gifts (quite rare)
  • Deep nightmare 5,000 per tier (From tier 100)

Each roll costs 10,000 gold dice. With the Nightmare shop alone, you can purchase enough for 3 rolls per week: making it the most reliable way to build up your stock over time.

Gold dice - Seven Knights Idle Adventure

Before unlocking Nightmare mode, treat your gold dice as a precious resource. Without a steady farm, you may wait weeks before getting new ones. Our advice: do a single roll on each 8-star hero to activate their advanced potential, then stop. Save the rest until Nightmare is unlocked and you have a reliable income.

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