Title Codex Guide - Seven Knights Idle Adventure
Last updated: August 2026
Released in May 2026, the Title Codex is a brand-new system in Seven Knights Idle Adventure built around Titles, a set of achievements you can complete across the game. Every achievement you unlock grants you points, and every 20 points earned levels up your Title rank.
Each new Title level unlocks a permanent, account-wide stat bonus, most notably Critical Hit Damage and Critical Hit Rate, which apply across your entire roster rather than a single hero.
Good to know: the Title Codex is currently capped at level 50. Once you unlock a Title, you can equip one of your choice, which becomes visible to other players, notably in the game's leaderboards.

Here is what we cover:
What is the Title Codex?
The Title Codex is a long-term, account-wide progression system. Unlike hero-specific systems such as the Shard of Destruction, every achievement you complete here, whether it is tied to arena rankings, dungeon progress, or hero leveling, feeds into the same pool of points.
- Completing an achievement grants a fixed number of points based on its rarity
- 20 points are required to gain one Title level
- Each new level permanently unlocks a stat bonus for your account
- You can equip one unlocked Title, visible to other players on the leaderboards
- There are currently 360 achievements available
Which stats can you earn?
The Title Codex is primarily an offensive progression system. Every level you clear unlocks one of the following stats:
| Stat | Unlocks from | Bonus |
|---|---|---|
| Critical Hit Damage | Level 1 / Level 21 | +100%, then +200% per level from level 21 |
| Critical Hit Rate | Level 25 | +1% fixed rate, then +2% at later levels (a true 2% crit gain) |
| Bonus Damage to Monster | Level 32 | Scales with your Title level |
On top of these, every individual achievement also grants a flat Attack, Defense, and HP % bonus, ranging from 0.5% to 10% depending on the achievement's rarity. It is a small bonus per achievement, but with 360 of them available, it adds up significantly over time.

Total rewards at level 50
Once you reach the current cap of Title level 50, here is the total bonus you can expect to have unlocked:
Why it matters: these bonuses apply to your entire roster at once, which makes the Title Codex one of the most efficient account-wide power sources currently in the game.
Achievement rarity tiers
Achievements are split into several rarity tiers that roughly reflect how difficult they are to complete. The rarer the achievement, the more points it is worth, and remember, 20 points are needed for a single Title level.
| Rarity | Points per achievement | Atk / Def / HP bonus |
|---|---|---|
| Legendary | 10 pts | +10% |
| Unique | 5 pts | +5% |
| Epic | 3 pts | +3% |
| Rare | 2 pts | +1% |
| Normal | 1 pt | +0.5% |
Achievement objectives vary widely. Some ask you to finish in a specific rank in a competitive mode like the arena, others simply require playing a certain mode a set number of times, and some reward you for leveling a hero all the way to level 100.
Hidden achievements
There are currently 3 hidden achievements. Their objective is only revealed once you have actually completed them. Expand each block below to see what we know so far.
High Lord dream team assembled!
How to obtain: Save a deck containing 10 High Lord heroes in the Dreamy Labyrinth.
Points: 3
Strategy: Fairly easy to get. In Illusion mode, simply keep picking High Lords from your draws until you collect 10 of them. Depending on your luck, expect to need roughly 500 fights or rolls to complete this one.

Just being rank 1 isn't enough
How to obtain: Reach rank 1 in Normal Arena, Elite Arena, and Celestial Arena.
Points: 10
Strategy: There is no real trick here, this is one of the hardest achievements in the game. It is realistically reserved for top spenders and whales, since it requires teams strong enough to beat players who have been active since launch.
Normal Arena and Elite Arena are achievable on servers with low competition. Celestial Arena, however, ranks players across servers, making it far harder, sometimes effectively impossible, to reach the top.
This achievement is not a priority. It is better to focus your resources elsewhere.
Show love to the forgotten...
How to obtain: Level every Extra-rarity hero to level 50 with 10 stars.
Best strategy to get Extra hero duplicates:
- Buy Extra hero cards weekly from the Arena shop (up to 25 heroes per week)

- Farm Monster Essence, whose first four reward tiers each grant 3 Extra hero cards

- Collect the Codex ruby rewards at each new star / level tier along the way
Best strategy to progress fast
Disclaimer: this is the strategy I personally use. It won't necessarily suit every account, and it may not be fully optimal for your specific situation.
From mid-game onward, once you start facing bosses with Critical Hit Rate resistance, it is worth focusing on reaching Title level 30, since that unlocks the first 6 levels of Critical Hit Rate rewards. Level 30 is a realistic mid-term target, even most end-game accounts are not there yet, but the payoff is significant: these bonuses give you 8% flat Critical Hit Rate, which is extremely valuable in Deep Nightmare.
1. Clear every game mode, every day
This sounds obvious, but make sure to use all your daily entries, including modes like Mirage Tower that many players only run once a week. Almost every game mode has an achievement tied to a participation count, so consistency matters more than intensity here.
For dungeon-style modes, keep pushing progressively toward the final floor (level 300), which also unlocks its own achievement.
2. Level your Legendary heroes to level 100
Start this once the heroes in your active squads are already at max level, and once you are generating a comfortable daily surplus of Hero Strengthening Stones and Hero EXP. Prioritize Legendary heroes that also sit in your active roster, so the investment pays off twice.
Level heroes one at a time rather than batching them (for example, bringing everyone to level 60, then everyone to level 70, and so on).
Note: for the Title Codex specifically, there is no partial credit, it is level 100 or nothing. This is different from the Shard of Destruction, where leveling heroes 10 levels at a time is worthwhile since points accrue at every level.
What to avoid
Not every achievement is worth chasing. Here are the two categories I would steer clear of unless your resources are truly abundant:
- Fully maxed hero achievements (10-star Awakened, level 100 Stat Bonus, level 7 Accessory, level 50 Equipment): only worth 5 points, and the investment required is disproportionate unless the hero is genuinely top tier or you are specifically chasing a particular Title design.
- Rank 1 achievements: being the top player on your server is extremely hard, and difficulty varies a lot between servers. Progress at your own pace, and only consider pushing for it once you are consistently in the top 5.

Is it worth farming?
Yes, absolutely. The Title Codex is one of the best sources of Critical Hit Rate in the game right now, which matters even more since the same update that introduced it also raised Critical Hit Rate resistance on levels 200 and above, now reaching up to 192% in Deep Nightmare.
The flat damage bonuses are not negligible either, and will noticeably boost your overall output. Best of all, progression through the Title Codex is largely passive: most achievements unlock simply by playing the game normally, in step with your regular account progression.
Frequently asked questions
How many points do I need to level up in the Title Codex?
You need 20 points to gain one Title level, up to the current cap of level 50.
What is the maximum Title Codex level right now?
The cap is currently level 50, which grants up to +4,800% Critical Hit Damage, +16% Critical Hit Rate, and +12% bonus damage to boss monsters.
Should I prioritize the Title Codex over the Shard of Destruction?
They are not mutually exclusive. Since leveling a Legendary hero to 100 contributes to both systems, the most efficient approach is to level heroes with the Title Codex threshold in mind (level 100), while letting Shard of Destruction points accumulate naturally along the way.
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