Seven Knights Idle Adventure
Reginleif
Ranged Type
Celestial Guardians
Unlock reward : 250![]()
Skills
Range : 60CD : 0Atk speed : 176
Deals damage equal to 400% of Attack to the target.
Range : 60CD : 0Atk speed : 176
Deals Critical Hit Damage equal to 400% of Attack to the target. Obtains the Harmony's Vow buff for 2 sec upon a successful attack.
Nullifies damage taken 2 time(s). Increases Critical Hit Rate by 24%. Increases the caster's final Attack by 15% for each Ranged unit in the team (up to 45%).
Range : 120CD : 10Atk speed : 100
Deals damage equal to 3000% of Attack over 5 hit(s) in a 4m area around the target. Inflicts Cosmic Rift debuff for 10 sec and Bonus Damage Rate increases by 100% upon a successful attack. Grants allies Tense Immunity when the caster is in battle.
Decreases Critical Hit Rate by 24%. Decreases final Defense by 50%. Cannot block attacks while the debuff is active.
Cannot be afflicted with Tense for the duration of the buff.
Stats
| Stats | Value | Stats | Value |
|---|---|---|---|
| HP | 448 | Attack | 99 |
| Defense | 30 | Critical rate | 3.75% |
| Hit | 132 | Critical factor | 150% |
| Dodge | 132 | Attack speed | 176 |
| Health regen | 13 | Move speed | 33 |
| Critical rate resist | 0% | Lethal rate | 0% |
| Reduction rate | 0% | Extra damage rate | 0% |
| Vital point rate | 0% | Lethal factor | 150% |
| Extra damage factor | 150% | Vital point factor | 130% |
Second-in-command of the Celestial Guardians. Unlike Freyja, who will stop at nothing to achieve peace in the heavens, she considers the coexistence of all forces, including those on earth, more important. Although she possessed powerful magic powers, she was born sick and couldn't leave the house. She considered Freyja, who brought her out into the world, her most precious friend and savior. However, as Freyja started using more and more extreme methods to maintain peace, she tried to take a different path from her.
Reginleif Guide
Ranged DPS + Team buffs
Not viable without awakening
Reginleif is the base version of Light of Harmony Reginleif, a valuable ranged DPS hero with team buffs. While she shares the same core kit as her awakened counterpart, there are significant differences that make her not viable for combat in her base form.
The awakened version receives dramatically higher damage output, stronger attacks, enhanced team buffs with damage reduction, and the unique Harmony system that provides additional utility. Without awakening, Reginleif's damage output is far too low for any serious team composition. The gap between base and awakened heroes is simply too large to justify running the base version in any content.
It is worth leveling this hero up to level 100 in preparation for their awakening, which is when they truly become competitive and worth investing in. In the meantime, use them for the Codex to earn Rubies and permanent stat bonuses.
Strengths
Weaknesses
Recommended Synergies
Best Game Modes
- Codex — level up Reginleif to 100 to unlock the awakening and earn Rubies and permanent stat bonuses.
Build & Optimization
Roll for Critical Hit Rate. As you progress through Tower of Ascension floors, boss enemies apply increasing Critical Hit Resistance. Building above 100% guarantees your crit-based synergies always activate.
Investment Advice
FAQ
Is Reginleif worth pulling?
Only if you plan to awaken her. The base version is not viable for combat.What makes Reginleif unique?
Ranged-type with self-shield (Veil), team Crit Rate buff, and AOE damage with debuff (Cosmic Rift) and Bonus Damage boost.Is Reginleif playable without awakening?
No — the base version is not viable. The power gap between base and awakened heroes is too large to justify running her in any team composition.Should I awaken this hero?
Yes — awakening transforms Reginleif into a powerful ranged DPS with the Harmony system, significantly higher damage output, and team damage reduction. It is essential for her viability.This site is a fan project and is not affiliated with, sponsored by, or endorsed by Netmarble.
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