Seven Knights Idle Adventure
Mercure
Melee Type
Dark Knights
Unlock reward : 250![]()
Skills
Range : 35CD : 0Atk speed : 176
Deals damage equal to 375% of Attack to the target.
Range : 35CD : 0Atk speed : 149
Deals Critical Hit Damage equal to 425% of Attack to the target. Grants a Mad Scientist buff to allies for 2 sec upon a successful attack. Also grants the Fell Magics buff to the caster for 2 sec.
Increases Bonus Damage Rate by 24% Increases final Weakness Attack damage by 24%
Nullifies damage taken 2 time(s). Increases final Weakness Attack damage by 24%. Increases the caster's final Attack by 15% for each Melee unit in the team (up to 45%).
Range : 120CD : 10Atk speed : 119
Deals damage equal to 3000% of Attack in a 4m area around the nearest Support Type hero. Inflicts Forbidden Experiment debuff for 10 sec upon a successful attack. Also inflicts Bind debuff on the hit target for 3 sec.
Decreases Attack Speed by 50%. Decreases final Attack by 30%. Decreases Weakness Attack Rate by 24%.
Unable to move
Stats
| Stats | Value | Stats | Value |
|---|---|---|---|
| HP | 600 | Attack | 88 |
| Defense | 40 | Critical rate | 3% |
| Hit | 132 | Critical factor | 125% |
| Dodge | 132 | Attack speed | 176 |
| Health regen | 17 | Move speed | 40 |
| Critical rate resist | 0% | Lethal rate | 0% |
| Reduction rate | 0% | Extra damage rate | 0% |
| Vital point rate | 0% | Lethal factor | 150% |
| Extra damage factor | 150% | Vital point factor | 130% |
A dark mage working for the Dark Knights. He came from a famous family of white mages in Telus, but was kicked out his family for secretly studying dark magic. While conducting dangerous experiments on monsters he captured, he unintentionally contributed to the peace in Telus and was knighted. After the fall of Telus, he joined the Dark Knights to find new test subjects. After coming to Gaia, he kidnapped sages and Silvesta and is conducting dangerous experiments on them.
Mercure Guide
Team buffs + Melee scaling
Low damage + no PvP value
Mercure is a straightforward PvE filler pick used when a team is missing specific Bonus Damage or Weakness Attack buffs. His damage is below average, his PvP kit is unremarkable, and there are consistently better options available for every role he fills.
He gets the job done when needed, nothing more.
Strengths
Weaknesses
Recommended Synergies
Best Game Modes
- PvE (secondary/tertiary team) — Deep Nightmare, Hard Boss Challenge
Build & Optimization
Recommended stats: Critical Hit Rate. Needed to trigger debuffs and maximize utility.
Investment Advice
FAQ
Is Mercure worth pulling?
Only as a last resort filler when you need Bonus Damage or Weakness Attack buffs.What makes Mercure unique?
His +24% Bonus Damage and +24% Weakness Attack team buffs with melee-scaling self-buff.When should I replace Mercure?
As soon as you have better buffer heroes available for your team composition.This site is a fan project and is not affiliated with, sponsored by, or endorsed by Netmarble.
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