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Seven Knights Idle Adventure

Mercure

Melee Type

Dark Knights

Legendary
September 19, 2024

Unlock reward : 250Rubies icon- Seven Knights Idle Adventure

Hero Mercure portrait - Seven Knights Idle Adventure

Skills

Range : 35CD : 0Atk speed : 176

Deals damage equal to 375% of Attack to the target.

Range : 35CD : 0Atk speed : 149

Deals Critical Hit Damage equal to 425% of Attack to the target. Grants a Mad Scientist buff to allies for 2 sec upon a successful attack. Also grants the Fell Magics buff to the caster for 2 sec.

Mad Scientist

Increases Bonus Damage Rate by 24% Increases final Weakness Attack damage by 24%

Fell Magics

Nullifies damage taken 2 time(s). Increases final Weakness Attack damage by 24%. Increases the caster's final Attack by 15% for each Melee unit in the team (up to 45%).

Range : 120CD : 10Atk speed : 119

Deals damage equal to 3000% of Attack in a 4m area around the nearest Support Type hero. Inflicts Forbidden Experiment debuff for 10 sec upon a successful attack. Also inflicts Bind debuff on the hit target for 3 sec.

Forbidden Experiment

Decreases Attack Speed by 50%. Decreases final Attack by 30%. Decreases Weakness Attack Rate by 24%.

Bind

Unable to move

Stats

Stats at level 1
StatsValueStatsValue
HP600Attack88
Defense40Critical rate3%
Hit132Critical factor125%
Dodge132Attack speed176
Health regen17Move speed40
Critical rate resist0%Lethal rate0%
Reduction rate0%Extra damage rate0%
Vital point rate0%Lethal factor150%
Extra damage factor150%Vital point factor130%

A dark mage working for the Dark Knights. He came from a famous family of white mages in Telus, but was kicked out his family for secretly studying dark magic. While conducting dangerous experiments on monsters he captured, he unintentionally contributed to the peace in Telus and was knighted. After the fall of Telus, he joined the Dark Knights to find new test subjects. After coming to Gaia, he kidnapped sages and Silvesta and is conducting dangerous experiments on them.

Mercure Guide

Quick Overview
Tier C
Role Support Buffer
Best Modes
Boss
Investment Priority Low
Verdict
Filler only
Strength

Team buffs + Melee scaling

Weakness

Low damage + no PvP value

Mercure is a straightforward PvE filler pick used when a team is missing specific Bonus Damage or Weakness Attack buffs. His damage is below average, his PvP kit is unremarkable, and there are consistently better options available for every role he fills.

He gets the job done when needed, nothing more.

🤔

Should You Use Mercure?

Only as a last resort filler when you need Bonus Damage or Weakness Attack buffs. Replace as soon as better alternatives are available.

Strengths

Consistent team Bonus Damage and Weakness Attack buff — Mad Scientist grants all allies +24% Bonus Damage Rate and +24% final Weakness Attack damage.
Melee-scaling self-buff — Fell Magics increases his own final Attack by 15% per Melee unit in the team (up to 45%).
Support assassin active skill — Dark Liberation targets the nearest Support Type hero for 3000% Attack in a 4m area.

Weaknesses

Below average DPS — basic and critical hit attacks deal only 375% and 425% Attack respectively.
Limited PvP value — no survivability tools and low personal damage.

Best Game Modes

Build & Optimization

Recommended stats: Critical Hit Rate. Needed to trigger debuffs and maximize utility.

Investment Advice

Early game
Temporary use
Mid game
Replace when possible
Late game
Not recommended

FAQ

Is Mercure worth pulling?

Only as a last resort filler when you need Bonus Damage or Weakness Attack buffs.

What makes Mercure unique?

His +24% Bonus Damage and +24% Weakness Attack team buffs with melee-scaling self-buff.

When should I replace Mercure?

As soon as you have better buffer heroes available for your team composition.

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