Seven Knights Idle Adventure
Mercure
Hero details
Melee Type
Dark Knights
Unlock reward : 250![]()
Skills
Range : 35CD : 0Atk speed : 176
Deals damage equal to 375% of Attack to the target.
Range : 35CD : 0Atk speed : 149
Deals Critical Hit Damage equal to 425% of Attack to the target. Grants a Mad Scientist buff to allies for 2 sec upon a successful attack. Also grants the Fell Magics buff to the caster for 2 sec.
Increases Bonus Damage Rate by 24% Increases final Weakness Attack damage by 24%
Nullifies damage taken 2 time(s). Increases final Weakness Attack damage by 24%. Increases the caster's final Attack by 15% for each Melee unit in the team (up to 45%).
Range : 120CD : 10Atk speed : 119
Deals damage equal to 3000% of Attack in a 4m area around the nearest Support Type hero. Inflicts Forbidden Experiment debuff for 10 sec upon a successful attack. Also inflicts Bind debuff on the hit target for 3 sec.
Decreases Attack Speed by 50%. Decreases final Attack by 30%. Decreases Weakness Attack Rate by 24%.
Unable to move
Stats
| Stats | Value | Stats | Value |
|---|---|---|---|
| HP | 600 | Attack | 88 |
| Defense | 40 | Critical rate | 3% |
| Hit | 132 | Critical factor | 125% |
| Dodge | 132 | Attack speed | 176 |
| Health regen | 17 | Move speed | 40 |
| Critical rate resist | 0% | Lethal rate | 0% |
| Reduction rate | 0% | Extra damage rate | 0% |
| Vital point rate | 0% | Lethal factor | 150% |
| Extra damage factor | 150% | Vital point factor | 130% |
A dark mage working for the Dark Knights. He came from a famous family of white mages in Telus, but was kicked out his family for secretly studying dark magic. While conducting dangerous experiments on monsters he captured, he unintentionally contributed to the peace in Telus and was knighted. After the fall of Telus, he joined the Dark Knights to find new test subjects. After coming to Gaia, he kidnapped sages and Silvesta and is conducting dangerous experiments on them.
Mercure Guide
Team buffs + Melee scaling
Low damage + no PvP value
Mercure is a straightforward PvE filler pick used when a team is missing specific Bonus Damage or Weakness Attack buffs. His damage is below average, his PvP kit is unremarkable, and there are consistently better options available for every role he fills.
He gets the job done when needed, nothing more.
Mercure with costume Sword Emperor.
Strengths
Weaknesses
Recommended Synergies
Best Game Modes
- PvE (secondary/tertiary team) — Deep Nightmare, Hard Boss Challenge
Build & Optimization
Recommended stats: Critical Hit Rate. Needed to trigger debuffs and maximize utility.
Investment Advice
FAQ
Is Mercure worth pulling?
Only as a last resort filler when you need Bonus Damage or Weakness Attack buffs.Is Mercure's melee-scaling self-buff worth building a team around?
Not really — even if the +45% max Attack is nice, it is not as strong as Troublemakers Branze & Bransel's melee buff. Mercure is best used as a filler in existing melee teams rather than building a team specifically for him.Does Mercure's active skill targeting Support heroes make him useful in PvP?
The targeting is interesting but his low damage in the current meta and lack of survivability make it forgettable. He lacks the burst to eliminate most Support heroes before being taken down himself.This site is a fan project and is not affiliated with, sponsored by, or endorsed by Netmarble.
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