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Seven Knights Idle Adventure

Karma

Defense Type

Four Lords of Old

Unlock reward : 250Rubies icon- Seven Knights Idle Adventure

Hero Karma portrait - Seven Knights Idle Adventure

Skills

Range : 13CD : 0Atk speed : 176

Deals damage equal to 300% of Attack to the target.

Range : 13CD : 0Atk speed : 176

Deals Critical Hit Damage equal to 350% of Attack to the target. Grants a Sage of Despair buff to allies for 2 sec upon a successful attack. Also grants the Veil buff to the caster for 10 sec.

Sage of Despair

Increases Critical Hit Rate Resist by 24%. Increases Final Damage by 30% when attacking enemies inflicted with Karma.

Veil

Nullifies damage taken 3 time(s).

Range : 25CD : 10Atk speed : 119

Grants all allies a Shield for 10s. This Shield is capable of absorbing damage equal to 30% of Karma's Max HP. Deals damage equal to 700% of Attack in a 5m semicircle in front of the caster. Inflicts Karma debuff for 10 sec upon a successful attack.

Karma

Affected by Karma. Are you prepared to face the consequences of your own actions?

Shield

When taking damage from an attack, your shield is consumed instead of your HP. Shields cannot be removed using Buff Removal.

Stats

Stats at level 1
StatsValueStatsValue
HP1194Attack40
Defense81Critical rate2.25%
Hit132Critical factor125%
Dodge132Attack speed176
Health regen34Move speed40
Critical rate resist0%Lethal rate0%
Reduction rate0%Extra damage rate0%
Vital point rate0%Lethal factor150%
Extra damage factor150%Vital point factor130%

One of the Four Lords of Old who currently serves as an assistant to Princess Rin of Aisha. Before the continent of Aisha was unified, he served as a general, but he became intoxicated with power and went on a killing spree, murdering any person in his path. When he came to his senses, he had already been branded as a soulless murderer. He decided to serve the imperial throne to atone for his past misdeeds.

Karma Guide

Quick Overview
Tier D
Role Support
Best Modes
Codex
Awakening Priority High
Verdict
Codex only
Strength

HP Shield for team via active skill

Weakness

Not viable without awakening

Karma is the base version of Sage of Inner Eyes Karma, one of the most impactful heroes in the entire game. While he shares the same core kit as his awakened counterpart, there are significant differences that make him completely non-viable in his base form.

The awakened version receives dramatically higher damage multipliers, +300% Accuracy to guarantee hits against evasion bosses, and most importantly, his Shield scales with his Max HP. Without awakening, his shield value is far too low to provide meaningful team protection, and his damage output is insufficient for any serious content.

It is worth leveling this hero up to level 100 in preparation for their awakening, which is when they truly become competitive and worth investing in. In the meantime, use them for the Codex to earn Rubies and permanent stat bonuses.

Should You Use Karma?

No — Karma should only be leveled for Codex purposes. The power gap between base and awakened heroes is too large to justify running him in any team composition.

Strengths

Team Shield application — Karma's active skill grants all allies a shield equal to 30% of his Max HP, providing some team survivability even in base form.
Veil buff on critical hit — his critical hit attack grants the Veil buff to himself for 10 sec, nullifying damage 3 times and providing personal survivability.

Weaknesses

Not viable without awakening — the base version has dramatically lower damage output compared to Sage of Inner Eyes Karma. His critical hits and active skill deal significantly less damage.
No Accuracy guarantee — the awakened version grants +300% Accuracy before active skill, guaranteeing hits against high-evasion bosses. The base version has no such guarantee and will miss frequently.
Low HP-scaling shield — his shield is based on Max HP but with awakened-level stats, the shield value is too low to provide meaningful protection in end-game content.
No awakening mechanics — missing the Strengthening: Inner Eyes stacking system, the 10-stack revive, and the massive final damage boost against Karma debuffed targets.

Best Game Modes

  • Codex — level up Karma to 100 to unlock the awakening and earn Rubies and permanent stat bonuses.

Build & Optimization

Roll for Critical Hit Rate and HP. Critical Hit Rate ensures Karma can consistently trigger his Veil buff on critical hits. HP improves his shield value since it scales with Max HP. In Hard Boss Challenge phases, enemy Crit Resist reduces your effective crit chance, so aim above 100% for reliable Veil activation.

Investment Advice

Early game
Awaken immediately
Mid game
Awaken immediately
Late game
Awaken immediately

FAQ

Is Karma worth pulling?

Only if you plan to awaken him. The base version is not viable for combat.

What makes Karma unique?

Support hero with HP-scaling shield for allies, accuracy boost, and evasion reduction debuffs.

Is Karma playable without awakening?

No — the base version is not viable. The power gap between base and awakened heroes is too large to justify running him in any team composition.

Should I awaken this hero?

Yes — awakening transforms Karma into the #1 support in the game with his HP-scaling shield, guaranteed Accuracy, evasion reduction, CC immunity, and revive. Essential for end-game PvP and PvE.

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