Seven Knights Idle Adventure
Karma
Defense Type
Four Lords of Old
Unlock reward : 250![]()
Skills
Range : 13CD : 0Atk speed : 176
Deals damage equal to 300% of Attack to the target.
Range : 13CD : 0Atk speed : 176
Deals Critical Hit Damage equal to 350% of Attack to the target. Grants a Sage of Despair buff to allies for 2 sec upon a successful attack. Also grants the Veil buff to the caster for 10 sec.
Increases Critical Hit Rate Resist by 24%. Increases Final Damage by 30% when attacking enemies inflicted with Karma.
Nullifies damage taken 3 time(s).
Range : 25CD : 10Atk speed : 119
Grants all allies a Shield for 10s. This Shield is capable of absorbing damage equal to 30% of Karma's Max HP. Deals damage equal to 700% of Attack in a 5m semicircle in front of the caster. Inflicts Karma debuff for 10 sec upon a successful attack.
Affected by Karma. Are you prepared to face the consequences of your own actions?
When taking damage from an attack, your shield is consumed instead of your HP. Shields cannot be removed using Buff Removal.
Stats
| Stats | Value | Stats | Value |
|---|---|---|---|
| HP | 1194 | Attack | 40 |
| Defense | 81 | Critical rate | 2.25% |
| Hit | 132 | Critical factor | 125% |
| Dodge | 132 | Attack speed | 176 |
| Health regen | 34 | Move speed | 40 |
| Critical rate resist | 0% | Lethal rate | 0% |
| Reduction rate | 0% | Extra damage rate | 0% |
| Vital point rate | 0% | Lethal factor | 150% |
| Extra damage factor | 150% | Vital point factor | 130% |
One of the Four Lords of Old who currently serves as an assistant to Princess Rin of Aisha. Before the continent of Aisha was unified, he served as a general, but he became intoxicated with power and went on a killing spree, murdering any person in his path. When he came to his senses, he had already been branded as a soulless murderer. He decided to serve the imperial throne to atone for his past misdeeds.
Karma Guide
HP Shield for team via active skill
Not viable without awakening
Karma is the base version of Sage of Inner Eyes Karma, one of the most impactful heroes in the entire game. While he shares the same core kit as his awakened counterpart, there are significant differences that make him completely non-viable in his base form.
The awakened version receives dramatically higher damage multipliers, +300% Accuracy to guarantee hits against evasion bosses, and most importantly, his Shield scales with his Max HP. Without awakening, his shield value is far too low to provide meaningful team protection, and his damage output is insufficient for any serious content.
It is worth leveling this hero up to level 100 in preparation for their awakening, which is when they truly become competitive and worth investing in. In the meantime, use them for the Codex to earn Rubies and permanent stat bonuses.
Strengths
Weaknesses
Recommended Synergies
Best Game Modes
- Codex — level up Karma to 100 to unlock the awakening and earn Rubies and permanent stat bonuses.
Build & Optimization
Roll for Critical Hit Rate and HP. Critical Hit Rate ensures Karma can consistently trigger his Veil buff on critical hits. HP improves his shield value since it scales with Max HP. In Hard Boss Challenge phases, enemy Crit Resist reduces your effective crit chance, so aim above 100% for reliable Veil activation.
Investment Advice
FAQ
Is Karma worth pulling?
Only if you plan to awaken him. The base version is not viable for combat.What makes Karma unique?
Support hero with HP-scaling shield for allies, accuracy boost, and evasion reduction debuffs.Is Karma playable without awakening?
No — the base version is not viable. The power gap between base and awakened heroes is too large to justify running him in any team composition.Should I awaken this hero?
Yes — awakening transforms Karma into the #1 support in the game with his HP-scaling shield, guaranteed Accuracy, evasion reduction, CC immunity, and revive. Essential for end-game PvP and PvE.This site is a fan project and is not affiliated with, sponsored by, or endorsed by Netmarble.
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