Seven Knights Idle Adventure
Alph
Support Type
Seven Knights of Old
Unlock reward : 250![]()
Skills
Range : 60CD : 0Atk speed : 200
Deals damage equal to 600% of Attack to the target.
Range : 60CD : 0Atk speed : 200
Deals Critical Hit Damage equal to 850% of Attack to the target. Grants the Magic Flow buff to the caster for 2 sec and also grants the Crystal of Magic Studies buff to allies for 2 sec upon a successful attack. Also inflicts the List of Forbidden Books debuff on the hit target for 2 sec.
Increases Critical Hit Rate by 24%. Gains a Shield equal to 30% of the hero's Max HP.
Increases final Critical Hit Damage by 24%, and final Weakness Attack damage by 24%.
Decreases final Evasion by 60% and Attack Speed by 50%.
Range : 60CD : 10Atk speed : 149
Deals damage equal to 4000% of Attack over 10 hit(s) for 2 sec within a 6m area around the caster. Increases Critical Hit Rate by 100%, and removes all buffs from the target upon a successful attack. In addition, inflicts the Ancient Magic debuff on the hit target for 10 sec.
Decreases Movement Speed by 50%.
Stats
| Stats | Value | Stats | Value |
|---|---|---|---|
| HP | 448 | Attack | 80 |
| Defense | 30 | Critical rate | 3.75% |
| Hit | 165 | Critical factor | 150% |
| Dodge | 165 | Attack speed | 200 |
| Health regen | 13 | Move speed | 33 |
| Critical rate resist | 0% | Lethal rate | 0% |
| Reduction rate | 0% | Extra damage rate | 0% |
| Vital point rate | 0% | Lethal factor | 150% |
| Extra damage factor | 150% | Vital point factor | 130% |
The president who led the Magic Society in another world. When the world was destroyed by Dellons, he attempted to restore it by traveling through time but fell into the abyss. His mind was shattered, but while he wandered through the abyss, he encountered a boy and discovered the existence of a parallel world that hadn't been destroyed yet. He conducted extensive research to confirm it with his own eyes and obtained a chance to finally leave the abyss. But upon realizing he still had a role to play, he chose to stay instead.
Alph Guide
Evasion reduction debuff + Team Crit Damage buff
PvP niche dead + Average DPS + Better options exist
Alph is a hero whose PvP niche has been almost entirely eroded by the awakened hero era. His 6m AOE active around himself used to be a creative tool against stealth heroes like Bloody Night Kyle — hitting them even while they were invisible — but in the current meta his damage output is simply too low to actually kill stealth targets, making the mechanic largely irrelevant. In PvE however, his evasion reduction debuff keeps him functional as a secondary or tertiary team utility pick, particularly for players who lack better options.
Strengths
Weaknesses
Best Game Modes
- PvE (secondary/tertiary team) — Deep Nightmare, Hard Boss Challenge, Abyss Expedition
- Early game evasion debuff — for new players without access to Sage of Inner Eyes Karma or Rule Breaker Elenia.
Build & Optimization
Recommended stats: Critical Hit Rate. Relies on critical hits to apply evasion reduction and team buffs.
Investment Advice
FAQ
Is Alph worth pulling?
Only as filler for PvE evasion reduction when you lack Sage of Inner Eyes Karma or Rule Breaker Elenia.What makes Alph unique?
60% evasion reduction debuff on critical hits and team Crit Damage/Weakness Attack buffs.What is Alph good for?
PvE secondary/tertiary utility for evasion reduction. PvP niche is dead in current meta.This site is a fan project and is not affiliated with, sponsored by, or endorsed by Netmarble.
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