Seven Knights Idle Adventure
Ace
Melee Type
Four Lords
Unlock reward : 250![]()
Skills
Range : 25CD : 0Atk speed : 96
Deals damage equal to 350% of Attack to the target.
Range : 25CD : 0Atk speed : 90
Deals Critical Hit Damage equal to 400% of Attack to the target. Decreases the caster's Skill Cooldown by 3 sec and grants the caster the Blood Moon buff for 2 sec upon successful attack.
Increases final Attack by 30% and final Accuracy by 60%.
Range : 25CD : 10Atk speed : 51
Deals damage equal to 1250% of Attack to the target. Obtain Yacha's Strength buff for 10 sec upon a successful attack.
Increases Critical Hit Rate by 24% and Attack Speed by 24%.
Stats
| Stats | Value | Stats | Value |
|---|---|---|---|
| HP | 600 | Attack | 88 |
| Defense | 40 | Critical rate | 3% |
| Hit | 132 | Critical factor | 125% |
| Dodge | 132 | Attack speed | 96 |
| Health regen | 17 | Move speed | 40 |
| Critical rate resist | 0% | Lethal rate | 0% |
| Reduction rate | 0% | Extra damage rate | 0% |
| Vital point rate | 0% | Lethal factor | 150% |
| Extra damage factor | 150% | Vital point factor | 130% |
The lord of Moonlit Isle and the master of the Leader Sword. He ascended to the seat of lord at the tender age of eight upon the sudden demise of his parents during the great war. He started learning swordsmanship from Teo to protect his subjects. While his long training produced little progress, his determination to save his sister Daisy when she was kidnapped moved the Leader Sword. Thus he gained formidable power as the sword's master.
Ace Guide
Self-buffs (Attack + Accuracy) + Attack Speed buff
Not viable without awakening
Ace is the base version of Crescent Moon Ace, one of the earlier awakened heroes in the game. While he shares the same core kit as his awakened counterpart, there are significant differences that make him not viable for combat in his base form.
The awakened version receives a massive damage boost, significantly stronger team buffs, and key mechanics like the powerful Engraving: Orochi debuff, buff removal, and survivability tools. Without awakening, Ace's damage output is far too low for any serious team composition. The gap between base and awakened heroes is simply too large to justify running the base version in any content.
It is worth leveling this hero up to level 100 in preparation for their awakening, which is when they truly become competitive and worth investing in. In the meantime, use them for the Codex to earn Rubies and permanent stat bonuses.
Strengths
Weaknesses
Recommended Synergies
Best Game Modes
- Codex — level up Ace to 100 to unlock the awakening and earn Rubies and permanent stat bonuses.
Build & Optimization
Roll for Critical Hit Rate. Due to enemy critical hit resistance in late-game content like Abyss Expedition, aim for higher than 100% effective Critical Hit Rate to ensure consistent critical hits.
Investment Advice
FAQ
Is Ace worth pulling?
Only if you plan to awaken him. The base version is not viable for combat.What makes Ace unique?
Melee DPS with self-buffs on critical hits (Blood Moon: +30% Attack, +60% Accuracy), and self Attack Speed/Crit buff (Yacha's Strength). No Poison, no chain attacks, no stealth in base version.Is Ace playable without awakening?
No — the base version is not viable. The power gap between base and awakened heroes is too large to justify running him in any team composition.Should I awaken this hero?
Yes — awakening transforms Ace into a functional secondary DPS with team Attack Speed buffs, the powerful Engraving: Orochi debuff, and survivability tools. It is essential for his viability.This site is a fan project and is not affiliated with, sponsored by, or endorsed by Netmarble.
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