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Seven Knights Idle Adventure

Sagiri

Hero details

Melee Type

Hell's Paradise

Legendary
July 31, 2024

Unlock reward : 50Rubies icon- Seven Knights Idle Adventure

Hero Sagiri portrait - Seven Knights Idle Adventure

Skills

Range : 25CD : 0Atk speed : 149

Deals damage equal to 400% of Attack to the target.

Range : 25CD : 0Atk speed : 130

Deals Critical Hit Damage equal to 475% of Attack to the target. Grants the Precision Strike Lv.5 buff to allies for 2 sec upon a successful attack. Also inflicts the Bleed debuff on the hit target for 2 sec.

Precision Strike Lv.5

Increases Weakness Attack Rate by 20%.

Bleed

Deals damage equal to 20% of Attack every 1 sec.

Range : 25CD : 10Atk speed : 93

Deals damage equal to 1250% of Attack to the target. Removes all buffs from the target and inflicts Attack Decrease Lv. 5 debuff for 10 sec upon a successful attack.

Attack Decrease Lv. 5

Decreases final Attack by 25%.

Stats

Stats at level 1
StatsValueStatsValue
HP600Attack88
Defense40Critical rate3%
Hit132Critical factor125%
Dodge132Attack speed149
Health regen17Move speed40
Critical rate resist0%Lethal rate0%
Reduction rate0%Extra damage rate0%
Vital point rate0%Lethal factor150%
Extra damage factor150%Vital point factor130%

A hero from another dimension. Not much is known about this hero.

Sagiri Guide

Quick Overview
Tier C
Role DPS Debuffer
Best Modes
Collection Only
Investment Priority Low
Verdict
Not recommended
Strength

Bleed application and debuff utility

Weakness

Low damage and survivability

Sagiri is a Legendary hero from the Hell's Paradise collaboration who attempts to fill a hybrid DPS/debuffer role. She brings Bleed application and an Attack Decrease debuff to the team, designed as a supportive debuffer.

However, her overall performance falls significantly below current meta standards. Her damage output is consistently low, and her debuffs lack the necessary impact for competitive endgame content, making her rarely used compared to more effective alternatives.

Should You Use Sagiri?

No — Sagiri should only be leveled for collection purposes. She provides no meaningful combat value and should be replaced by better heroes as soon as possible.

Sagiri in hero interface

Sagiri in hero interface

Strengths

Consistent Bleed application — her Critical Hit Attack reliably inflicts Bleed on every critical hit, enabling debuff-focused team compositions.
Buff removal utility — her active skill strips all buffs from the target, useful against bosses that rely on stacking protective buffs.
Team support via Precision Strike — grants +20% Weakness Attack Rate to allies, slightly enhancing the team's overall damage against vulnerable targets.
Attack Decrease debuff — reduces target final Attack by 25%, providing some utility in reducing incoming damage.

Weaknesses

Low damage output — her 1250% active skill multiplier and 475% crit attack are significantly below the standard for Legendary heroes in current meta.
Bleed duration too short — the 2-second Bleed duration is minimal, providing insufficient time to capitalize on DoT damage or synergy potentials.
Underwhelming Attack Decrease — the -25% Attack reduction is below the effective threshold for meaningful damage mitigation in end-game content.
No survivability tools — lacks self-healing, shields, or defensive mechanics, making her fragile in both PvE and PvP environments.
Collaboration Hero — Can only be obtained during limited periods.

Best Game Modes

  • Collection only — Sagiri is not viable for any competitive game mode

Build & Optimization

Roll for Critical Hit Rate. Due to enemy critical hit resistance in late-game content like Abyss Expedition, aim for higher than 100% effective Critical Hit Rate to ensure consistent critical hits.

Investment Advice

Early game
Collection only — avoid investing resources
Mid game
Collection only — avoid investing resources
Late game
Collection only — avoid investing resources

FAQ

Is Sagiri worth pulling?

No, she is a collection hero only with no competitive value.

Is Sagiri worth investing in for her Buff Removal utility?

No, she is not worth the resources. While her ability to strip enemy buffs sounds useful on paper, her overall base stats and damage modifiers are far too low to justify a slot in any competitive team.

How can you compensate for Sagiri's lack of survivability in a team?

If you are forced to use her during the early game, she absolutely requires a dedicated Shielder or a Taunting Tank. Her base HP and defense stats are extremely low, making her highly vulnerable to getting one-shot.

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