Seven Knights Idle Adventure
Seaton
Support Type
Guardians of the Sealing Stone
Unlock reward : 250![]()
Skills
Range : 45CD : 0Atk speed : 85
Deals damage equal to 250% of Attack to the target.
Range : 45CD : 0Atk speed : 74
Deals Critical Hit Damage equal to 170% of Attack in a 2m area around the target. Inflicts Defense Decrease Lv. 5 debuff for 2 sec upon a successful attack.
Decreases final Defense by 25%.
Range : 60CD : 10Atk speed : 85
Recovers all allies' HP by 25% and removes all debuffs from all targets.
Stats
| Stats | Value | Stats | Value |
|---|---|---|---|
| HP | 448 | Attack | 80 |
| Defense | 30 | Critical rate | 3.75% |
| Hit | 165 | Critical factor | 150% |
| Dodge | 165 | Attack speed | 85 |
| Health regen | 13 | Move speed | 33 |
| Critical rate resist | 0% | Lethal rate | 0% |
| Reduction rate | 0% | Extra damage rate | 0% |
| Vital point rate | 0% | Lethal factor | 150% |
| Extra damage factor | 150% | Vital point factor | 130% |
A legendary monster researcher who supposedly authored most of the existing codices on monsters. His passion for monster studies began with a vision of a world where humans and monsters communicate in harmony. Believing that there were no bad monsters, he had initially opposed the Guardians' plan to seal the Destroyer Gaze. His perspective changed upon personally witnessing monsters whose mere presence endangered the world, compelling him to lend his expertise to the Guardians.
Seaton Guide
Team-wide debuff removal + 25% HP heal
Negligible damage, outclassed by better healers
Seaton is in the same boat as Karl Heron — his primary utility is team-wide debuff removal — but he edges slightly ahead thanks to the 25% HP recovery for all allies that accompanies his cleanse. In content like Guild Boss battles where debuff pressure is constant and healing is needed, this combination makes him marginally more useful than Karl. That said, he remains a very niche pick with better alternatives available in the current meta.
Strengths
Weaknesses
Recommended Synergies
Best Game Modes
- Guild Boss (situational, last resort only) — his cleanse and healing combination make him marginally useful when the boss applies heavy team debuffs and you have no better alternative.
Build & Optimization
Focus on HP and Defense to maximize survivability as a support. Healing modifiers can increase his utility but are generally not worth investment.
Investment Advice
FAQ
Is Seaton worth pulling?
No. He is a very niche pick only useful when you lack better debuff cleansing options.How does Seaton compare to Karl Heron?
Seaton is slightly better because he provides a 25% team heal alongside his debuff removal.What is Seaton good for?
Only Guild Boss in specific scenarios with heavy debuff pressure and no better alternatives.This site is a fan project and is not affiliated with, sponsored by, or endorsed by Netmarble.
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