Seven Knights Idle Adventure
Jake
Defense Type
Royal Guards
Unlock reward : 250![]()
Skills
Range : 10CD : 0Atk speed : 149
Deals damage equal to 150% of Attack to the target.
Range : 10CD : 0Atk speed : 136
Deals Critical Hit Damage equal to 150% of Attack to the target. Obtains the Critical Hit Rate Resist Increase Lv. 5 buff for 2 sec upon a successful attack.
Increases Critical Hit Rate Resist by 20%.
Range : 0CD : 0Atk speed : Infinity
Decreases Ranged Type allies' skill cooldowns by 20%.
Decreases skill cooldowns by 20%.
Stats
| Stats | Value | Stats | Value |
|---|---|---|---|
| HP | 1194 | Attack | 40 |
| Defense | 81 | Critical rate | 2.25% |
| Hit | 132 | Critical factor | 125% |
| Dodge | 132 | Attack speed | 149 |
| Health regen | 34 | Move speed | 40 |
| Critical rate resist | 0% | Lethal rate | 0% |
| Reduction rate | 0% | Extra damage rate | 0% |
| Vital point rate | 0% | Lethal factor | 150% |
| Extra damage factor | 150% | Vital point factor | 130% |
An artist famous for his unique method of sculpting stone statues with his bare fists. He was once considered a candidate for the Four Lords for his considerable combat skills, but he seems content with his life as a member of the Imperial Guard. He has a deep obsession with unchanging beauty. It's rumored that he captures attractive people, regardless of age or gender, and transforms them into living statues.
Jake Guide
Cooldown reduction for Ranged allies
Extremely limited utility, low damage output
Jake is a Legendary Ranged hero who serves as a niche support for other Ranged allies through his passive skill Showtime. His primary contribution is a 20% cooldown reduction to Ranged Type allies, which falls short of meaningful team impact.
The cooldown reduction effect, while present, is insufficient to warrant a team slot. Many stronger alternatives provide superior buffs or debuffs that significantly enhance team damage output. His own damage potential is minimal compared to other Legendary heroes.
Strengths
Weaknesses
Why Jake Lacks Impact
Unlike dedicated supports who provide substantial buffs or debuffers who amplify team damage, Jake offers only marginal cooldown reduction. This effect alone cannot justify a team slot when heroes like Herald of Peace Rauha or Time Pilgrim Vanessa provide far greater utility with heals, shields, and powerful stat buffs.
Recommended Synergies
Best Game Modes
- Codex — can be used as a budget support option for Ranged teams
- Other modes — not recommended due to limited effectiveness
Build & Optimization
Critical Hit Rate is recommended to maximize Jake's damage potential. Since he is not recommended for investment, prioritize building stronger heroes instead. If used, focus on Critical Hit Rate to at least ensure his attacks deal meaningful damage when they land.
Investment Advice
FAQ
Is Jake worth pulling?
No, his contribution is too limited to justify investment.What does Jake provide to a team?
A 20% cooldown reduction to Ranged allies, which is below meaningful thresholds.When could Jake be considered?
Only in early Codex content when no better alternatives are available.This site is a fan project and is not affiliated with, sponsored by, or endorsed by Netmarble.
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