Seven Knights Idle Adventure
On Stage Rudy
Melee Type
Seven Knights: On Stage
Unlock reward : 250![]()
Skills
Range : 35CD : 0Atk speed : 149
Deals damage equal to 300% of Attack to the target.
Range : 35CD : 0Atk speed : 149
Deals Critical Hit Damage equal to 450% of Attack to the target. Decreases the caster's Skill Cooldown by 2 sec and grants the Laid Back buff to allies for 5 sec upon a successful attack. In addition, inflicts the Curse debuff on the hit target for 5 sec.
Increases final Critical Hit Damage by 24%.
Unable to recover
Range : 120CD : 10Atk speed : 149
Recovers all allies' HP by 5% and grants the Natural Charmer buff to allies for 5 sec, then deals damage equal to 2000% of Attack in a 4m area around the target. Inflicts the Damping debuff for 15 sec upon a successful attack. Grants the Rapid Drumming buff to the caster for 3 sec whenever Drum Beat activates 5 time(s). Grants the caster the Single Stroke buff while in battle.
Recovers 1% of HP every 1 sec for 5 sec
Deals damage equal to 100% of Attack every 0.2 sec. At 2 or more stacks, damage increases by 50% multiplicatively for each stack. Stacks up to 3 times. Damping is treated as a Disintegration.
Decreases Skill Cooldown by 100%. Increases the effect of Single Stroke by 1.5 times. Replaces Active Skill with Go Wild. This effect cannot be removed with Buff Removal.
Increases final Attack by 30%. Increases final Bonus Damage by 24%. Increases Bonus Damage Rate by 24%. Increases Attack Speed by 24%. This effect cannot be removed with Buff Removal.
Deals damage equal to 4000% of Attack in a 4m area around the target. Increases final damage by 30% when attacking an enemy affected by Curse.
Stats
| Stats | Value | Stats | Value |
|---|---|---|---|
| HP | 600 | Attack | 88 |
| Defense | 40 | Critical rate | 3% |
| Hit | 132 | Critical factor | 125% |
| Dodge | 132 | Attack speed | 149 |
| Health regen | 17 | Move speed | 40 |
| Critical rate resist | 0% | Lethal rate | 0% |
| Reduction rate | 0% | Extra damage rate | 0% |
| Vital point rate | 0% | Lethal factor | 150% |
| Extra damage factor | 150% | Vital point factor | 130% |
The leader and drummer for [THE SEVEN], a hit band signed with the record label Elena. Rudy's bright and upbeat demeanor, combined with his stellar leadership, earned him the adoration and envy of his peers even as a child. Excelling in both studies and athletics in his school years, Rudy made a name for himself as the perfect model student. It was during this time that he met Kris, a loner unable to get along with others due to his prickly temper, and the two of them would soon become fast friends. Though most expected Rudy to continue walking down the path of guaranteed success after graduation, he shocked everyone by forming a band with Kris. Many doubted his choice to leap into the world of music, yet the duo blew expectations, with their breathtakingly synergetic skills causing a stir in the industry. This success would lead them to be scouted by Silvesta, a producer for Elena, to lead [THE SEVEN]. Though Rudy's skills as a drummer may be overshadowed by the highly unique styles of his teammates, Rudy's social skills allow him to serve as a stable core of the team, making him irreplaceable to both his fellow band members and their fans. - Excerpt from the Rudy page on EgonixWiki (Ver.1XXX Gaia)
On Stage Rudy Guide
Disintegration DoT + 24% Crit Dmg buff + Curse
Lower damage than awakened + no survivability
On Stage Rudy is the base version of Drummer Rudy. Compared to his awakened version, he struggles to trigger his burst phase and has significantly lower damage multipliers on his active skill and buffs. However, he still provides meaningful damage output and valuable utility through his Disintegration DoT application.
His Laid Back buff grants +24% Critical Hit Damage to allies, and he applies Curse on critical hits. His Drum Beat active deals 2800% AOE damage and applies Damping (treated as Disintegration). After 5 uses, he enters Rapid Drumming mode which grants Single Stroke buffs and replaces his active with Go Wild (4000% AOE). Awakening is essential to unlock his full potential.
Strengths
Weaknesses
Recommended Synergies
Best Game Modes
- PvE content — usable in early to mid-game PvE content. Not recommended for end-game without awakening.
- Not recommended for PvP — cannot enter burst phase in time.
Build & Optimization
Roll for Critical Hit Rate as the primary stat — On Stage Rudy lacks a self-buff for Crit Rate, so you need to ensure consistent critical hits to trigger his Laid Back buff, Curse application, and cooldown reduction. Critical Hit Damage and Attack are secondary priorities to maximize damage output. Pair him with a strong healer like Herald of Peace Rauha to compensate for his low survivability.
Investment Advice
FAQ
Is On Stage Rudy worth pulling?
Yes — he is a must-pull hero, but awakening is essential to reach his full potential. In the current meta, he cannot do much without awakening.What makes On Stage Rudy unique?
His combination of Disintegration DoT, +24% Crit Damage team buff, and Curse application.Is On Stage Rudy playable without awakening?
Yes — he is usable in early-game PvE content. However, you must awaken him quickly for him to shine at 100%.Should I awaken this hero?
Yes — awakening is essential to unlock his full damage potential. Priority is High for end-game optimization.This site is a fan project and is not affiliated with, sponsored by, or endorsed by Netmarble.
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