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Seven Knights Idle Adventure

Hokin

Melee Type

Goblin Tribe

Rare
September 5, 2023

Unlock reward : 100Rubies icon- Seven Knights Idle Adventure

Hero Hokin portrait - Seven Knights Idle Adventure

Skills

Range : 25CD : 0Atk speed : 149

Deals damage equal to 150% of Attack to the target.

Range : 25CD : 0Atk speed : 85

Deals Critical Hit Damage equal to 250% of Attack to the target.

Range : 0CD : 0Atk speed : Infinity

Grants Taunt Immunity to the caster.

Taunt Immunity

Cannot be afflicted with Taunt for the duration of the buff.

Stats

Stats at level 1
StatsValueStatsValue
HP240Attack35
Defense16Critical rate3%
Hit53Critical factor125%
Dodge53Attack speed149
Health regen7Move speed40
Critical rate resist0%Lethal rate0%
Reduction rate0%Extra damage rate0%
Vital point rate0%Lethal factor150%
Extra damage factor150%Vital point factor130%

The leader of the Goblin Tribe ravaging the Mystic Woods. He earned the title Great Chief for his zeal for expanding their dominion. He is originally from the Wind Forest, nestled between the Terra Kingdom and the Silent Mine. Not only did he overcome the ordeal of traveling through the Blazing Desert to succeed his father as chief, but he also returned riding a tamed hyena from the desert. He finds joy in pestering the adorable Pookis.

Our opinion on Hokin

Quick Overview
Tier D
Role Melee DPS
Best Modes
Codex Only
Investment Priority Codex Only
Verdict
Not recommended
Strength

Self Taunt Immunity passive

Weakness

No team utility whatsoever

Hokin is a Rare-tier hero in Seven Knights Idle Adventure and is not intended for combat use at any stage of the game. Like most Rare-tier heroes, his primary purpose is to be leveled up for the Codex rewards, which grant Rubies and permanent stat bonuses for your account.

He provides no buffs to his allies and no meaningful debuffs to his enemies, making him completely useless in any team composition. His only notable effect is Taunt Immunity (passive), but this has negligible impact in actual combat. Focus your resources on Legendary-tier heroes instead.

Should You Use Hokin?

No — Hokin should only be leveled for Codex purposes. He provides no meaningful combat value and should be replaced by better heroes as soon as possible.

Strengths

Taunt Immunity passive — Grants Taunt Immunity to himself, but this only benefits his own survivability against Taunt.

Weaknesses

No team utility — Hokin provides no buffs to his allies. He is a pure solo hero with zero team value.
Rare rarity has no combat viability — Being a Rare tier unit, he cannot compete with Legendary or Awakened heroes even at max investment.
Extremely low damage — His damage output is far below what even Epic-tier heroes can achieve.
Outclassed by modern heroes — Many newer units provide stronger damage, buffs, and utility that completely overshadow Hokin.

When to Use

Codex progression only — Only purpose is to level up for Codex rewards.

When to Avoid

Any team composition
Any combat scenario

Investment Advice

Early game
Codex only, never in combat
Mid game
Codex only
Late game
Codex only

FAQ

Is Hokin useful in combat?

No, he provides no buffs to his team and his Taunt Immunity has negligible impact in combat.

Should you invest in Hokin?

Only for Codex progression. Never invest combat resources in him.

What is Hokin good for?

Absolutely nothing beyond Codex rewards. He is one of the weakest heroes in the game with zero team utility.

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