Seven Knights Idle Adventure
Rudy
Defense Type
Seven Knights
Unlock reward : 250![]()
Skills
Range : 10CD : 0Atk speed : 136
Deals damage equal to 150% of Attack to the target.
Range : 10CD : 0Atk speed : 149
Deals Critical Hit Damage equal to 150% of Attack to the target. Grants allies Sturdy Shield Lv. 5 buff for 2 sec upon a successful attack.
Increases final Defense by 25%.
Range : 10CD : 10Atk speed : 74
Recovers 10% of the caster's HP every 1 sec for 5 sec and grants Crowd Control Immunity for the duration of the effect.
Immunity to: Tense, Knock Back, Stun, Paralysis, Sleep, Bind, Silence, Taunt, Chill, Attack Speed Decrease, Movement Speed Decrease, and Pull
Stats
| Stats | Value | Stats | Value |
|---|---|---|---|
| HP | 1194 | Attack | 40 |
| Defense | 81 | Critical rate | 2.25% |
| Hit | 132 | Critical factor | 125% |
| Dodge | 132 | Attack speed | 136 |
| Health regen | 34 | Move speed | 40 |
| Critical rate resist | 0% | Lethal rate | 0% |
| Reduction rate | 0% | Extra damage rate | 0% |
| Vital point rate | 0% | Lethal factor | 150% |
| Extra damage factor | 150% | Vital point factor | 130% |
The Knight of Light who protects the Terra Kingdom and the surrounding Mystic Woods. He grew up in an orphanage and entered the Knights Academy, aspiring to become a hero like Luxtov, the previous Knight of Light. He had a friendly rivalry with his childhood friend Kris over who would have their hero's title, but a single misunderstanding soured their relationship. Currently, he has embarked on a campaign to reconcile with Kris, who has become a rogue knight hell-bent on waging war with the Terra Kingdom.
Rudy Guide
Team Defense buff + Self-heal + CC Immunity
Low damage output and limited utility
Rudy is a Defense-type Legendary hero who offers modest team support through a temporary Defense buff on critical hits and self-sustain via healing. His Critical Hit Attack grants Sturdy Shield Lv.5 (+25% Defense) to allies for 2 seconds, while his active skill provides self-healing at 10% HP per second for 5 seconds along with Crowd Control Immunity.
However, Rudy's contributions fall short of modern standards. The Defense buff only lasts 2 seconds and requires critical hits to trigger, making it unreliable in extended fights. His self-healing is limited to personal use only, and the Crowd Control Immunity only affects himself. With no team-wide shields, buffs, or meaningful debuffs, Rudy struggles to find a place in contemporary team compositions where stronger alternatives exist.
Strengths
Weaknesses
Why Rudy Stands Out
Rudy's main distinction lies in providing a team Defense buff on critical hits, a relatively rare effect among Legendary-tier heroes. However, the 2-second duration and crit-dependency severely limit its practical impact, making him a niche choice at best.
Recommended Synergies
Best Game Modes
- Codex Only — Rudy should only be used for Codex progression. He lacks the damage and utility for meaningful combat in any game mode.
Build & Optimization
Focus on Critical Hit Rate to ensure consistent activation of Rudy's team Defense buff. Since he is primarily a Codex hero, minimal investment is recommended beyond basic stat allocation.
Investment Advice
FAQ
Is Rudy worth pulling?
No, he is primarily a Codex-only hero with limited combat utility.What makes Rudy unique?
His ability to grant a team Defense buff on critical hits, though the short duration and dependency on crits limits its effectiveness.What is Rudy good for?
Codex progression rewards only. His self-heal and CC immunity provide some self-sustain, but no meaningful team utility.This site is a fan project and is not affiliated with, sponsored by, or endorsed by Netmarble.
All names, logos, and images are the property of their respective owners.