Seven Knights Idle Adventure
Misha
Melee Type
Jaeger Mercenaries
Unlock reward : 250![]()
Skills
Range : 25CD : 0Atk speed : 166
Deals damage equal to 125% of Attack to the target.
Range : 25CD : 0Atk speed : 74
Deals Critical Hit Damage equal to 300% of Attack to the target. Inflicts Poison debuff for 2 sec upon a successful attack.
Deals damage equal to 20% of Attack every 1 sec.
Range : 25CD : 10Atk speed : 115
Deals damage equal to 700% of Attack to the target. Inflicts the Curse debuff for 10 sec upon a successful attack.
Unable to recover
Stats
| Stats | Value | Stats | Value |
|---|---|---|---|
| HP | 600 | Attack | 88 |
| Defense | 40 | Critical rate | 3% |
| Hit | 132 | Critical factor | 125% |
| Dodge | 132 | Attack speed | 166 |
| Health regen | 17 | Move speed | 40 |
| Critical rate resist | 0% | Lethal rate | 0% |
| Reduction rate | 0% | Extra damage rate | 0% |
| Vital point rate | 0% | Lethal factor | 150% |
| Extra damage factor | 150% | Vital point factor | 130% |
A goat beastkin serving under Dellons. She used to be best friends with Halo when they were both in the Jaeger Mercenaries. She grew up among undead soldiers in Dark Grave, but lost her family to the Jaeger Mercenaries when they came to exterminate the undead. Afterwards, she joined the mercenaries and was growing fond of the group who had taken care of her, even though they had killed her family. However, she was tricked by Dellons and ended up contributing to the annihilation of the Jaeger Mercenaries.
Misha Guide
Poison + Curse application
No team utility
Misha is a Legendary Melee Type hero serving under Dellons in the Jaeger Mercenaries. She offers consistent Poison application on critical hits and Curse on her active skill, which prevents enemy recovery — a useful debuff against sustain-heavy bosses.
While her damage output is competitive within her tier, she lacks team buffs or additional utility that would elevate her beyond a Codex-level investment. Her primary value comes from applying two distinct debuffs consistently, enabling damage amplification synergies with heroes that benefit from DoT effects.
While her damage output is competitive within her tier, she lacks team buffs or additional utility that would elevate her beyond a Codex-level investment. Her primary value comes from applying two distinct debuffs consistently, enabling damage amplification synergies with heroes that benefit from DoT effects.
Strengths
Weaknesses
Why Misha Stands Out
Misha's dual debuff kit (Poison + Curse) gives her a unique role as a budget debuffer for teams built around DoT amplification. While she doesn't offer the raw power of higher-tier heroes, her consistent application of two different debuff types enables damage synergies that would otherwise require more limited heroes to achieve.
Recommended Synergies
Best Game Modes
- PvE — functional in farm content where her debuffs can enable team synergies
- Codex — primary use case; level her only for collection purposes
Build & Optimization
Roll for Critical Hit Rate. Due to enemy critical hit resistance in late-game content like Deep Nightmare, aim for higher than 100% effective Critical Hit Rate to ensure consistent critical hits and maintain Poison application.
Investment Advice
FAQ
Is Misha worth pulling?
She is primarily a Codex hero. Prioritize higher-tier debuffers for serious team compositions.What makes Misha unique?
Her combination of Poison and Curse debuffs at Legendary tier provides budget access to two distinct effects.What is Misha good for?
She works best in budget DoT teams where her debuffs can enable amplification from heroes like High Lord Orly or Radius.This site is a fan project and is not affiliated with, sponsored by, or endorsed by Netmarble.
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