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Seven Knights Idle Adventure

Meg

Ranged Type

Guardians of the Sealing Stone

Legendary
November 2, 2023

Unlock reward : 250Rubies icon- Seven Knights Idle Adventure

Hero Meg portrait - Seven Knights Idle Adventure

Skills

Range : 60CD : 0Atk speed : 166

Deals damage equal to 125% of Attack to the target.

Range : 60CD : 0Atk speed : 83

Deals Critical Hit Damage equal to 160% of Attack in a 2m area around the target. Inflicts Bind debuff for 1.3 sec upon a successful attack.

Bind

Unable to move

Range : 60CD : 10Atk speed : 100

Deals damage equal to 250% of Attack in a 2m area around the target. Inflicts a Stun debuff for 1.5 sec upon a successful attack.

Stun

Unable to attack, move, and skills become unavailable

Stats

Stats at level 1
StatsValueStatsValue
HP448Attack99
Defense30Critical rate3.75%
Hit132Critical factor150%
Dodge132Attack speed166
Health regen13Move speed33
Critical rate resist0%Lethal rate0%
Reduction rate0%Extra damage rate0%
Vital point rate0%Lethal factor150%
Extra damage factor150%Vital point factor130%

An elderly woman who raised Elke in a corner of the Mystic Woods. She disappeared when chaos started to brew on Asgar, which prompted Elke to embark on an adventure. It was later revealed that she was the mage who assembled the Guardians to seal the Destroyer Gaze hundreds of years ago, as well as a renowned professor of the Magic Society. For some unknown reason, she chose to live in the woods as a hermit, leaving her duties in the Society to Orly.

Meg Guide

Quick Overview
Tier C
Role DPS Control
Best Modes
Codex Only
Investment Priority Codex Only
Verdict
Not recommended
Strength

AOE Bind + Stun control

Weakness

Low damage output

Meg is a Legendary Ranged hero from the Guardians of the Sealing Stone series who provides crowd control through Bind and Stun debuffs. Her critical hit attack applies Bind in a 2m AOE, while her active skill Gem Explosion deals AOE damage with a Stun effect.

While she offers accessible crowd control, her damage contribution is minimal. She serves primarily as a budget option for Codex collection rather than a viable combat unit in any meaningful content.

Should You Use Meg?

No — Meg should only be leveled for Codex purposes. Her damage output is too low to provide meaningful combat value, and superior heroes are readily available.

Strengths

AOE Bind control — Critical hits apply 1.3 second Bind in a 2m area, useful for disabling enemy attackers.
AOE Stun control — Active skill applies 1.5 second Stun in a 2m area.
Ranged positioning — 60 range allows safe positioning behind melee allies.

Weaknesses

Low damage output — her active skill deals minimal damage, making her ineffective as a DPS.

Why Meg Stands Out

Meg stands out as one of the few accessible sources of both Bind and Stun crowd control in AOE. However, her extremely low damage makes her ineffective in actual combat despite providing useful control effects.

Best Game Modes

  • Codex only — only worth leveling for collection purposes

Build & Optimization

Focus on Critical Hit Rate to consistently trigger Meg's Bind debuff on critical hits. Due to enemy Critical Hit Resistance in late-game content like Deep Nightmare, aim for higher than 100% effective Critical Hit Rate to ensure consistent critical hits. Recommended game modes: Deep Nightmare, Nightmare, Abyss Expedition, Hard Boss Challenge, Tower of Ascension.

Investment Advice

Early game
Codex only
Mid game
Codex only
Late game
Codex only

FAQ

Is Meg worth pulling?

No, she should only be leveled for Codex collection.

What makes Meg unique?

Her combination of AOE Bind and Stun provides accessible crowd control.

What is Meg good for?

Only Codex collection — replace with better heroes in actual combat.

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