Seven Knights Idle Adventure
Meg
Ranged Type
Guardians of the Sealing Stone
Unlock reward : 250![]()
Skills
Range : 60CD : 0Atk speed : 166
Deals damage equal to 125% of Attack to the target.
Range : 60CD : 0Atk speed : 83
Deals Critical Hit Damage equal to 160% of Attack in a 2m area around the target. Inflicts Bind debuff for 1.3 sec upon a successful attack.
Unable to move
Range : 60CD : 10Atk speed : 100
Deals damage equal to 250% of Attack in a 2m area around the target. Inflicts a Stun debuff for 1.5 sec upon a successful attack.
Unable to attack, move, and skills become unavailable
Stats
| Stats | Value | Stats | Value |
|---|---|---|---|
| HP | 448 | Attack | 99 |
| Defense | 30 | Critical rate | 3.75% |
| Hit | 132 | Critical factor | 150% |
| Dodge | 132 | Attack speed | 166 |
| Health regen | 13 | Move speed | 33 |
| Critical rate resist | 0% | Lethal rate | 0% |
| Reduction rate | 0% | Extra damage rate | 0% |
| Vital point rate | 0% | Lethal factor | 150% |
| Extra damage factor | 150% | Vital point factor | 130% |
An elderly woman who raised Elke in a corner of the Mystic Woods. She disappeared when chaos started to brew on Asgar, which prompted Elke to embark on an adventure. It was later revealed that she was the mage who assembled the Guardians to seal the Destroyer Gaze hundreds of years ago, as well as a renowned professor of the Magic Society. For some unknown reason, she chose to live in the woods as a hermit, leaving her duties in the Society to Orly.
Meg Guide
AOE Bind + Stun control
Low damage output
Meg is a Legendary Ranged hero from the Guardians of the Sealing Stone series who provides crowd control through Bind and Stun debuffs. Her critical hit attack applies Bind in a 2m AOE, while her active skill Gem Explosion deals AOE damage with a Stun effect.
While she offers accessible crowd control, her damage contribution is minimal. She serves primarily as a budget option for Codex collection rather than a viable combat unit in any meaningful content.
Strengths
Weaknesses
Why Meg Stands Out
Meg stands out as one of the few accessible sources of both Bind and Stun crowd control in AOE. However, her extremely low damage makes her ineffective in actual combat despite providing useful control effects.
Recommended Synergies
Best Game Modes
- Codex only — only worth leveling for collection purposes
Build & Optimization
Focus on Critical Hit Rate to consistently trigger Meg's Bind debuff on critical hits. Due to enemy Critical Hit Resistance in late-game content like Deep Nightmare, aim for higher than 100% effective Critical Hit Rate to ensure consistent critical hits. Recommended game modes: Deep Nightmare, Nightmare, Abyss Expedition, Hard Boss Challenge, Tower of Ascension.
Investment Advice
FAQ
Is Meg worth pulling?
No, she should only be leveled for Codex collection.What makes Meg unique?
Her combination of AOE Bind and Stun provides accessible crowd control.What is Meg good for?
Only Codex collection — replace with better heroes in actual combat.This site is a fan project and is not affiliated with, sponsored by, or endorsed by Netmarble.
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