Seven Knights Idle Adventure
Kris
Melee Type
Seven Knights
Unlock reward : 250![]()
Skills
Range : 25CD : 0Atk speed : 100
Deals damage equal to 225% of Attack to the target.
Range : 25CD : 0Atk speed : 74
Deals Critical Hit Damage equal to 300% of Attack to the target. Grants allies Swift Movement Lv. 5 buff for 2 sec upon a successful attack.
Increases final Evasion by 20%.
Range : 60CD : 10Atk speed : 34
Deals damage equal to 300% of Attack over 10 hit(s) for 2 sec in a 2m wide and 10m long area in front of the caster. Deals bonus damage equal to 4% of the target's Max HP when dealing damage with a skill. (However, bonus damage doesn't apply against powerful targets.) Kris obtains the Immortal buff for 5 sec up to 1 time when Fallen.
Doesn't fall during the duration of the buff.
Doesn't fall during the duration of the buff.
Stats
| Stats | Value | Stats | Value |
|---|---|---|---|
| HP | 600 | Attack | 88 |
| Defense | 40 | Critical rate | 3% |
| Hit | 132 | Critical factor | 125% |
| Dodge | 132 | Attack speed | 100 |
| Health regen | 17 | Move speed | 40 |
| Critical rate resist | 0% | Lethal rate | 0% |
| Reduction rate | 0% | Extra damage rate | 0% |
| Vital point rate | 0% | Lethal factor | 150% |
| Extra damage factor | 150% | Vital point factor | 130% |
One of the Seven Knights ruling over the Purgatory, wielding demonic powers. Despite being an aristocrat himself, Kris believed that merit should prevail over station. He and Rudy, a commoner, shared both friendship and rivalry, vying for the esteemed position of the Knight of Light. Then one day, his loyal knights were massacred by someone presumed to be Rudy. Kris deserted the Terra Kingdom to seek revenge, and he embraced demonic powers with the help of Dellons.
Kris Guide
Team Evasion + Self-Immortal
Low damage, weak team buffs
Kris is a Legendary melee hero from the Seven Knights series, released December 2023. His Critical Hit Attack grants Swift Movement (+20% Evasion) to allies, and his active skill deals 300% ATK over 10 hits with bonus damage based on the target's Max HP. When fallen, he gains a one-time Immortal buff for survivability.
While Kris provides team utility through his Evasion buff and has a self-Immortal mechanic, his overall package is severely underwhelming. The +20% Evasion is well below the notable threshold, and his active skill damage multiplier of 300% is among the lowest for Legendary heroes. In a meta dominated by awakened heroes with massive damage multipliers and powerful team buffs, Kris cannot compete in any serious content.
Strengths
Weaknesses
Why Kris Stands Out
Kris stands out for his combination of team Evasion buff and Self-Immortal on a melee hero. However, neither effect reaches meaningful thresholds. The +20% Evasion is too weak to significantly improve ally survivability, and his 5-second one-time Immortal is unreliable. His damage is far too low to justify using him as a primary DPS, and his team utility is too weak to justify using him as a support.
Best Alternatives
Best Game Modes
- Codex — only worth leveling for collection and Codex rewards
- Early progression — only usable as a budget option in the earliest stages of the game
Build & Optimization
Roll for Critical Hit Rate. Kris relies on critical hits to trigger his Swift Movement buff for allies. Due to enemy critical hit resistance in late-game content like Deep Nightmare, aim for higher than 100% effective Critical Hit Rate to ensure consistent buff application.
Investment Advice
FAQ
Is Kris worth pulling?
No — his damage is too low and his team buffs are too weak to justify using him in any team composition.What makes Kris unique?
His combination of team Evasion buff and Self-Immortal on a melee hero, though both effects are too weak to be meaningful.What is Kris good for?
Only Codex collection — replace with better heroes in actual combat.This site is a fan project and is not affiliated with, sponsored by, or endorsed by Netmarble.
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