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Seven Knights Idle Adventure

Kris

Melee Type

Seven Knights

Legendary
December 14, 2023

Unlock reward : 250Rubies icon- Seven Knights Idle Adventure

Hero Kris portrait - Seven Knights Idle Adventure

Skills

Range : 25CD : 0Atk speed : 100

Deals damage equal to 225% of Attack to the target.

Range : 25CD : 0Atk speed : 74

Deals Critical Hit Damage equal to 300% of Attack to the target. Grants allies Swift Movement Lv. 5 buff for 2 sec upon a successful attack.

Swift Movement Lv. 5

Increases final Evasion by 20%.

Range : 60CD : 10Atk speed : 34

Deals damage equal to 300% of Attack over 10 hit(s) for 2 sec in a 2m wide and 10m long area in front of the caster. Deals bonus damage equal to 4% of the target's Max HP when dealing damage with a skill. (However, bonus damage doesn't apply against powerful targets.) Kris obtains the Immortal buff for 5 sec up to 1 time when Fallen.

Immortal

Doesn't fall during the duration of the buff.

Immortal

Doesn't fall during the duration of the buff.

Stats

Stats at level 1
StatsValueStatsValue
HP600Attack88
Defense40Critical rate3%
Hit132Critical factor125%
Dodge132Attack speed100
Health regen17Move speed40
Critical rate resist0%Lethal rate0%
Reduction rate0%Extra damage rate0%
Vital point rate0%Lethal factor150%
Extra damage factor150%Vital point factor130%

One of the Seven Knights ruling over the Purgatory, wielding demonic powers. Despite being an aristocrat himself, Kris believed that merit should prevail over station. He and Rudy, a commoner, shared both friendship and rivalry, vying for the esteemed position of the Knight of Light. Then one day, his loyal knights were massacred by someone presumed to be Rudy. Kris deserted the Terra Kingdom to seek revenge, and he embraced demonic powers with the help of Dellons.

Kris Guide

Quick Overview
Tier C
Role DPS Support
Best Modes
Codex Only
Investment Priority Codex Only
Verdict
Not recommended
Strength

Team Evasion + Self-Immortal

Weakness

Low damage, weak team buffs

Kris is a Legendary melee hero from the Seven Knights series, released December 2023. His Critical Hit Attack grants Swift Movement (+20% Evasion) to allies, and his active skill deals 300% ATK over 10 hits with bonus damage based on the target's Max HP. When fallen, he gains a one-time Immortal buff for survivability.

While Kris provides team utility through his Evasion buff and has a self-Immortal mechanic, his overall package is severely underwhelming. The +20% Evasion is well below the notable threshold, and his active skill damage multiplier of 300% is among the lowest for Legendary heroes. In a meta dominated by awakened heroes with massive damage multipliers and powerful team buffs, Kris cannot compete in any serious content.

Should You Use Kris?

No — Kris should only be leveled for Codex purposes. His damage output is too low and his team buffs are too weak to justify a spot in any team composition.

Strengths

Team Evasion buff — Swift Movement grants +20% Evasion to allies on critical hits, providing minor survivability support.
Self-Immortal on death — gains a one-time Immortal buff for 5 seconds when fallen, allowing for potential recovery.
Multi-hit with Max HP damage — his active skill hits 10 times and deals bonus damage based on the target's Max HP, useful against high-HP enemies.

Weaknesses

Extremely low damage — his active skill only reaches 300% ATK total, among the lowest for Legendary heroes. His basic attack (225%) and crit attack (300%) are also weak.
Weak team Evasion buff — the +20% Evasion from Swift Movement falls well below the notable threshold of 60%, providing minimal protection for allies.
Limited Immortal duration — the Immortal buff only lasts 5 seconds and triggers only once per battle, making it unreliable in extended fights.
No meaningful team debuffs — unlike top-tier heroes, he provides no Defense reduction, Attack reduction, or DoT application that would benefit the team.

Why Kris Stands Out

Kris stands out for his combination of team Evasion buff and Self-Immortal on a melee hero. However, neither effect reaches meaningful thresholds. The +20% Evasion is too weak to significantly improve ally survivability, and his 5-second one-time Immortal is unreliable. His damage is far too low to justify using him as a primary DPS, and his team utility is too weak to justify using him as a support.

Best Game Modes

  • Codex — only worth leveling for collection and Codex rewards
  • Early progression — only usable as a budget option in the earliest stages of the game

Build & Optimization

Roll for Critical Hit Rate. Kris relies on critical hits to trigger his Swift Movement buff for allies. Due to enemy critical hit resistance in late-game content like Deep Nightmare, aim for higher than 100% effective Critical Hit Rate to ensure consistent buff application.

Investment Advice

Early game
Codex only — do not invest resources
Mid game
Codex only
Late game
Codex only

FAQ

Is Kris worth pulling?

No — his damage is too low and his team buffs are too weak to justify using him in any team composition.

What makes Kris unique?

His combination of team Evasion buff and Self-Immortal on a melee hero, though both effects are too weak to be meaningful.

What is Kris good for?

Only Codex collection — replace with better heroes in actual combat.

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