Seven Knights Idle Adventure
Kagura
Ranged Type
Independent
Unlock reward : 250![]()
Skills
Range : 60CD : 0Atk speed : 136
Deals damage equal to 150% of Attack to the target.
Range : 60CD : 0Atk speed : 100
Deals Critical Hit Damage equal to 225% of Attack to the target. Inflicts Bind debuff for 2.5 sec upon a successful attack.
Unable to move
Range : 60CD : 10Atk speed : 93
Deals damage equal to 250% of Attack in a 2m wide and 6m long area in front of the caster. The target is Knocked Back 5m upon a successful attack. When attacking Melee Type, the skill's final damage increases by 50%.
Gets knocked back
Stats
| Stats | Value | Stats | Value |
|---|---|---|---|
| HP | 448 | Attack | 99 |
| Defense | 30 | Critical rate | 3.75% |
| Hit | 132 | Critical factor | 150% |
| Dodge | 132 | Attack speed | 136 |
| Health regen | 13 | Move speed | 33 |
| Critical rate resist | 0% | Lethal rate | 0% |
| Reduction rate | 0% | Extra damage rate | 0% |
| Vital point rate | 0% | Lethal factor | 150% |
| Extra damage factor | 150% | Vital point factor | 130% |
A descendant of the family of priestesses that guards the seal of Orochi, the nine-headed Imugi. After being bitten on the wrist by Orochi, she is constantly resisting being possessed by the serpent. Like her mother and the priestesses before her, she believed that guarding the seal was her sole purpose in life. However, since meeting Ace, the new lord of Moonlit Isle, new sentiments seem to be stirring within her.
Kagura Guide
AOE damage + Knock Back + Melee advantage
Lacks team utility and survivability tools
Kagura is a straightforward Ranged DPS hero from the Codex, offering solid AOE damage with Flash of Asura and providing occasional crowd control through Bind on critical hits. Her +50% damage bonus against Melee Type targets gives her some situational strength in content where melee enemies are prevalent.
While she performs adequately in general PvE content, Kagura lacks the impactful debuffs, team-wide buffs, or unique mechanics that define top-tier heroes. Her utility is limited to a Knock Back effect and a conditional Bind proc, which means she functions primarily as a damage dealer without significant team support capabilities.
Strengths
Weaknesses
Why Kagura Stands Out
Kagura's main appeal lies in her straightforward damage output combined with AOE coverage and a conditional bonus against Melee enemies. For players early in the game who need a reliable ranged damage dealer, she fills that role adequately. However, her lack of transformative mechanics means she gets outclassed quickly as players acquire stronger heroes with better team utility.
Recommended Synergies
Best Game Modes
- PvE — performs adequately in general PvE content, especially against Melee-type enemies
- Codex — or can be used as a starter damage dealer
Build & Optimization
Focus on Critical Hit Rate to maximize damage output, as Kagura's Critical Hit Attack is a key part of her kit. Complement with Attack and Critical Hit Damage stats for maximum damage potential. In Deep Nightmare or Nightmare mode, prioritize Crit Rate to ensure consistent critical hits against high-Evasion enemies.
Investment Advice
FAQ
Is Kagura worth pulling?
She is a decent Codex option but not a priority. Stronger heroes with better utility are available.What makes Kagura unique?
Her combination of AOE damage with Knock Back and Melee Type advantage.What is Kagura good for?
General PvE content and early game progression. Excels against Melee-type enemies when that advantage applies.Should I invest heavily in Kagura?
No. She is best used as a temporary solution until you acquire stronger damage dealers with better team utility.This site is a fan project and is not affiliated with, sponsored by, or endorsed by Netmarble.
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