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Seven Knights Idle Adventure

Harmal

Melee Type

Guardians of the Sealing Stone

Legendary
September 5, 2023

Unlock reward : 250Rubies icon- Seven Knights Idle Adventure

Hero Harmal portrait - Seven Knights Idle Adventure

Skills

Range : 25CD : 0Atk speed : 100

Deals damage equal to 225% of Attack to the target.

Range : 25CD : 0Atk speed : 78

Deals Critical Hit Damage equal to 275% of Attack to the target. Obtains the Defense Increase Lv. 5 buff for 2 sec upon a successful attack.

Defense Increase Lv. 5

Increases final Defense by 25%.

Range : 60CD : 10Atk speed : 74

Quickly approaches the target and deals damage equal to 700% of Attack. Inflicts Stun debuff for 3 sec upon a successful attack.

Stun

Unable to attack, move, and skills become unavailable

Stats

Stats at level 1
StatsValueStatsValue
HP600Attack88
Defense40Critical rate3%
Hit132Critical factor125%
Dodge132Attack speed100
Health regen17Move speed40
Critical rate resist0%Lethal rate0%
Reduction rate0%Extra damage rate0%
Vital point rate0%Lethal factor150%
Extra damage factor150%Vital point factor130%

The leader of the Jaeger Mercenaries centuries ago. He came to be called the Mercenary King for his efforts in subduing the Silent Mine and establishing Fodina. After Fodina's foundation, he felt that helping others through commissions suited him better, and he went back to his mercenary roots. He was known for accepting assignments even from monsters if it served a good cause. Later on, he mysteriously disappeared.

Harmal Guide

Quick Overview
Tier C
Role DPS Stunner
Best Modes
Codex only
Investment Priority Very Low
Verdict
Not recommended
Strength

Stun capability on active skill

Weakness

Limited utility for team compositions

Harmal is a basic melee DPS hero with stun capability on his active skill. His damage output and utility are both below the standard established by top-tier heroes in the current meta. While he can apply a 3-second Stun with Mercenary King's Charge, this alone does not justify investment in a hero with otherwise limited team synergy potential.

His Defense buff on critical hits is minimal at only 2 seconds duration, making it insufficient for meaningful survivability in most content. Overall, Harmal lacks the mechanics that define competitive heroes in this meta.

Should You Use Harmal?

No — Harmal is not recommended for investment. He brings minimal utility and damage compared to heroes in higher tiers.

Strengths

Stun capability — Mercenary King's Charge applies a 3-second Stun, providing crowd control in PvP scenarios.
Quick approach — The active skill has 60 range with quick approach mechanic, useful for positioning.
Self-Defense buffer — Gains 25% Defense increase on critical hits for 2 seconds.

Weaknesses

Limited utility — No team buffs, no meaningful debuffs, no DoT application.
Below-average damage — Active skill damage at 700% is significantly lower than top-tier melee heroes.

Why Harmal Stands Out

Harmal does not meaningfully stand out in the current meta. His stun capability alone does not compensate for his lack of team utility and below-average damage when compared to heroes that provide both offense and support.

Best Game Modes

  • Codex only — suitable for early Codex completion only

Build & Optimization

Focus on Critical Hit Rate to maximize uptime on his Defense buff. Pair with strong support heroes to maximize his limited damage output. Recommended game modes: Deep Nightmare, Nightmare, Abyss Expedition, Hard Boss Challenge, Tower of Ascension.

Investment Advice

Early game
Not recommended
Mid game
Not recommended
Late game
Not recommended

FAQ

Is Harmal worth pulling?

No, he is not recommended for investment.

What makes Harmal unique?

His stun capability on active skill, but this is not enough to compete with top-tier heroes.

What is Harmal good for?

Only useful for early Codex completion, not recommended for team compositions.

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