Seven Knights Idle Adventure
Bane
Ranged Type
Dark Grave
Unlock reward : 250![]()
Skills
Range : 30CD : 0Atk speed : 149
Deals damage equal to 150% of Attack to the target.
Range : 30CD : 0Atk speed : 136
Consumes 60% of the caster's Max HP to deal Critical Hit damage equal to 500% of Attack in a 2m area around the target.
Range : 0CD : 0Atk speed : Infinity
Revives with 100% HP, limited to 1 time, when Fallen.
Stats
| Stats | Value | Stats | Value |
|---|---|---|---|
| HP | 448 | Attack | 99 |
| Defense | 30 | Critical rate | 3.75% |
| Hit | 132 | Critical factor | 150% |
| Dodge | 132 | Attack speed | 149 |
| Health regen | 13 | Move speed | 33 |
| Critical rate resist | 0% | Lethal rate | 0% |
| Reduction rate | 0% | Extra damage rate | 0% |
| Vital point rate | 0% | Lethal factor | 150% |
| Extra damage factor | 150% | Vital point factor | 130% |
The last emperor of Skytria Empire and founder of the Dark Magic Research Tower. He was reborn as an undead with the help of Dellons. In life, he was a revered as a benevolent ruler. However, he became corrupt as he delved into dark magic in pursuit of immortality, which he ultimately achieved by sacrificing his entire country. He now serves Dellons with utmost loyalty in gratitude.
Bane Guide
Self-revive + AOE damage
Excessive HP cost on attack
Bane is a Ranged DPS hero from the Dark Grave series with a unique but risky mechanic. His Critical Hit Attack deals AOE damage in a 2m radius but consumes 60% of his Max HP per use, making him extremely dangerous to operate in prolonged fights.
His only redeeming quality is Overcome Death, a self-revive passive that restores 100% HP once when fallen. However, this is not enough to compensate for his massive HP cost, and he falls significantly behind modern heroes who offer better damage or utility without such severe drawbacks.
Strengths
Weaknesses
Why Bane Stands Out
Bane's only notable feature is his self-revive mechanic, which was somewhat unique when he was released but has since been outclassed by heroes with better survivability and damage profiles. His HP consumption mechanic creates more problems than it solves.
Recommended Synergies
Best Game Modes
- Codex only — not viable for any active content
Build & Optimization
Roll for HP to maximize survivability against his own HP drain. Given his 60% Max HP cost on Critical Hit Attack, maximizing HP pool is essential to keep Bane alive after using his active skill. Focus on Deep Nightmare for late-game optimization.
Investment Advice
FAQ
Is Bane worth pulling?
No — only worth leveling for Codex completion.What makes Bane unique?
Self-revive (100% HP once), AOE damage (2m radius), 60% HP cost on crit attack.What is Bane good for?
Nothing specific — he is outclassed by all modern heroes in both damage and utility.This site is a fan project and is not affiliated with, sponsored by, or endorsed by Netmarble.
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