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Seven Knights Idle Adventure

Bane

Ranged Type

Dark Grave

Legendary
June 27, 2024

Unlock reward : 250Rubies icon- Seven Knights Idle Adventure

Hero Bane portrait - Seven Knights Idle Adventure

Skills

Range : 30CD : 0Atk speed : 149

Deals damage equal to 150% of Attack to the target.

Range : 30CD : 0Atk speed : 136

Consumes 60% of the caster's Max HP to deal Critical Hit damage equal to 500% of Attack in a 2m area around the target.

Range : 0CD : 0Atk speed : Infinity

Revives with 100% HP, limited to 1 time, when Fallen.

Stats

Stats at level 1
StatsValueStatsValue
HP448Attack99
Defense30Critical rate3.75%
Hit132Critical factor150%
Dodge132Attack speed149
Health regen13Move speed33
Critical rate resist0%Lethal rate0%
Reduction rate0%Extra damage rate0%
Vital point rate0%Lethal factor150%
Extra damage factor150%Vital point factor130%

The last emperor of Skytria Empire and founder of the Dark Magic Research Tower. He was reborn as an undead with the help of Dellons. In life, he was a revered as a benevolent ruler. However, he became corrupt as he delved into dark magic in pursuit of immortality, which he ultimately achieved by sacrificing his entire country. He now serves Dellons with utmost loyalty in gratitude.

Bane Guide

Quick Overview
Tier C
Role DPS
Best Modes
Codex only
Investment Priority Low
Verdict
Not recommended
Strength

Self-revive + AOE damage

Weakness

Excessive HP cost on attack

Bane is a Ranged DPS hero from the Dark Grave series with a unique but risky mechanic. His Critical Hit Attack deals AOE damage in a 2m radius but consumes 60% of his Max HP per use, making him extremely dangerous to operate in prolonged fights.

His only redeeming quality is Overcome Death, a self-revive passive that restores 100% HP once when fallen. However, this is not enough to compensate for his massive HP cost, and he falls significantly behind modern heroes who offer better damage or utility without such severe drawbacks.

Should You Use Bane?

No — Bane should only be leveled for Codex purposes. The 60% HP cost on his Critical Hit Attack makes him too risky for meaningful content.

Strengths

Self-revive utility — Overcome Death revives once with 100% HP when fallen, providing a second chance in combat.
AOE damage on crit — Critical Hit Attack hits enemies in a 2m area around the target, useful for grouped enemies.

Weaknesses

Excessive HP cost — Critical Hit Attack consumes 60% of Max HP per use, leaving Bane vulnerable after each attack.
Low damage output — The 500% ATK multiplier is insufficient given the massive HP cost required to use it.

Why Bane Stands Out

Bane's only notable feature is his self-revive mechanic, which was somewhat unique when he was released but has since been outclassed by heroes with better survivability and damage profiles. His HP consumption mechanic creates more problems than it solves.

Best Game Modes

  • Codex only — not viable for any active content

Build & Optimization

Roll for HP to maximize survivability against his own HP drain. Given his 60% Max HP cost on Critical Hit Attack, maximizing HP pool is essential to keep Bane alive after using his active skill. Focus on Deep Nightmare for late-game optimization.

Investment Advice

Early game
Budget option
Mid game
Replace
Late game
Codex only

FAQ

Is Bane worth pulling?

No — only worth leveling for Codex completion.

What makes Bane unique?

Self-revive (100% HP once), AOE damage (2m radius), 60% HP cost on crit attack.

What is Bane good for?

Nothing specific — he is outclassed by all modern heroes in both damage and utility.

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