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Seven Knights Idle Adventure

Aris

Melee Type

Pentagon

Legendary
September 4, 2025

Unlock reward : 250Rubies icon- Seven Knights Idle Adventure

Hero Aris portrait - Seven Knights Idle Adventure

Skills

Range : 25CD : 0Atk speed : 100

Deals damage equal to 225% of Attack to the target.

Range : 25CD : 0Atk speed : 85

Deals Critical Hit Damage equal to 250% of Attack to the target. Inflicts Attack Decrease Lv. 5 debuff for 2 sec upon a successful attack.

Attack Decrease Lv. 5

Decreases final Attack by 25%.

Range : 25CD : 10Atk speed : 69

Deals damage equal to 250% of Attack in a 2m area around the target. Inflicts a Stun debuff on the target for 1.5 sec upon a successful attack.

Stun

Unable to attack, move, and skills become unavailable

Stats

Stats at level 1
StatsValueStatsValue
HP600Attack88
Defense40Critical rate3%
Hit132Critical factor125%
Dodge132Attack speed100
Health regen17Move speed40
Critical rate resist0%Lethal rate0%
Reduction rate0%Extra damage rate0%
Vital point rate0%Lethal factor150%
Extra damage factor150%Vital point factor130%

The leader of Blissful Grief, a guild of itinerant performers. She wields tremendous power by tapping into the earth dragon's might sealed within her body. During a conflict with the royal alliances, she was besieged in a temple harboring a sealed ancient earth dragon. In order to survive, she was forced to embrace the dragon's power. A cherished choker made by her late mother helps suppress the earth dragon's power, but the earth dragon's influence is growing day by day, making her grow more and more restless.

Aris Guide

Quick Overview
Tier C
Role DPS
Best Modes
Boss
Investment Priority Low
Verdict
Not recommended
Strength

AOE stun with Finishing Blow

Weakness

Low utility, weak debuffs

Aris is a Melee Type hero with basic DPS capabilities and minimal utility. Her kit centers around a Stun from her Finishing Blow active skill and an Attack Decrease from her Critical Hit Attack, but neither effect reaches the power levels seen in higher-tier heroes.

The 1.5-second Stun duration is among the shortest in the game, and her Attack Decrease only reaches 25%—below the standard threshold of 24%. Combined with an active skill damage multiplier of only 250%, Aris struggles to keep pace with modern heroes.

Should You Use Aris?

No — Aris lacks the damage and utility to be competitive. Her debuffs are below standard and her burst potential is limited. There are better options in every role.

Strengths

AOE stun capability — Finishing Blow hits enemies in a 2m radius and applies Stun, useful for brief crowd control in specific scenarios.

Weaknesses

Weak Attack Decrease — the 25% reduction falls below the standard threshold, making it less impactful in team compositions.
Short stun duration — 1.5 seconds is one of the shortest stun durations in the game, limiting tactical value.
Low burst damage — Finishing Blow only reaches 250% damage multiplier, significantly below top-tier burst heroes.
No team utility — lacks buffs, shields, heals, or meaningful debuffs that would benefit allies.

Why Aris Stands Out

Aris does not truly stand out in the current meta. Her combination of weak debuffs, low burst damage, and minimal team utility places her firmly in the lower tiers. She may serve as a budget option for early-game content but falls off sharply in mid to late game.

Best Game Modes

  • Boss — her AOE stun provides minor utility in single-target encounters
  • Codex only — not recommended for progression content

Build & Optimization

Focus on Critical Hit Rate and Critical Damage to maximize her damage output. In Deep Nightmare and Tower of Ascension, her low damage multipliers severely limit effectiveness compared to higher-tier heroes.

Investment Advice

Early game
Low priority — use only if no better options
Mid game
Not recommended
Late game
Not recommended

FAQ

Is Aris worth pulling?

No, she is not competitive in the current meta.

What makes Aris unique?

Her Stun combined with Attack Decrease, but both effects are weak.

What is Aris good for?

Very limited use — basic stun utility in early game at best.

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